3D Model Showroom
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Sizer, thanks for the reply!
Thats not a final result, of course. Really, I hope you would finally release your graphic update and so I’ll be able not to use ENB, as metal shining will be replaced by speculars, also anyway overlay GUI which we’re writing conflicts with ENB.
I dunno how to place hardpoints after Max converter, as HardCMP is unable to show model after it, also it is a luck to get model exported from it cuz it always shows prohibiting errors about polys and sub-materials, but old method does same model fine. -
I’ve been working on modeling as a hobby and getting a little more inventive with designs. I had created a assault cruiser I wanted to get into Discovery for that faction idea of mine. I think I may have posted it before, been a long time since then. This is what my Recluse assault carrier looked like before:
I decided a few days ago, to revamp by starting over the design from scratch, and I got this:
Still trying to get UV mapping to work, but I think it’s one of the best I made so far. I’ve been working on making a “Shark” series line, like how theirs the Griffin, Hawk, and Eagle fighters. I made a Gunship, a Basking Class:
I’m still making models, got quite a bit stored.
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That is amazing, Jeider.
How many polygons?
Does it slow down your game?
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How much RAM it uses? At the server?
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StarTrader wrote:
Does it slow down your game?
Probably. But on Jeider’s computer it still shows 50+ fps, so I think it’ll be good enough for some of our lower middle class machines.
The shape isn’t too fancy, but this sort of goes to show that the idea of spamming vanilla models into enormous constructs that have more in common with pixel art than with large Discovery-esque bases has its potential… -
With some appropriate LOD’ing, there’s no reason this thing would cause performance problems, especially not on the server (barring a particularly nasty SUR).
FL could run on a freaking toaster these days, if you’re having issues running it, it might be time to get a new computer…
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How many polygons?
Does it slow down your game?Sorry, i don’t know how calculate polygons in that model, because they are placed as objects in system and object loadout.
Maybe slow in window mode. I set anti-aliasing and texture filtering on maximum in Nvidia settings and everything worked without delay.
How much RAM it uses? At the server?
My mod running only in single player
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Hi all. I have no net connection at home since September so I have no idea what is going on around here, but anyways here’s to of my later ships textured and finished. I used the Greg modified civilian textures on both ships.
http://imageshack.com/a/img577/7913/337c.png
http://imageshack.com/a/img191/3853/khv8.png
http://imageshack.com/a/img202/6895/kz4e.png
http://imageshack.com/a/img19/8790/9ujp.png -
That is SICK, to say the least !
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Great one Sizer! Keep up the good work!
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Hi! I tried to make the Bretonian Destroyer looking smoother, what do you think?