3D Model Showroom
-
That is SICK, to say the least !
-
Great one Sizer! Keep up the good work!
-
Hi! I tried to make the Bretonian Destroyer looking smoother, what do you think?
-
Not bad
-
-
-
Other than those unnecessary cuts on the blue pieces, it looks pretty clean. My advice would be to bulk up the outer edges of the solar panels. Having an acute angle on a border edge always looks unnatural.
It’s also a very large object - you can afford to spend a whole lot more budget on establishing the silhouette. You can make the core round pieces a lot smoother with more splits.
I’d also have to take a closer look a the round bits at the end of the pylons. It MAY just be that the resolution is making them look higher res than they are, but the non-wireframe image suggests otherwise. Try to keep your polygon density uniform.
-
Thanks for the advice, I’ll get right to it
I try to keep the polys uniform usually, and the unnecessary slices are little fails I had during the modeling progress. I’m far from being a pro -
You guys kissed and made up yet? Sounds like it
-
Yeah, nice to see that anyone but sizer saw my introduction post…
That’s it for off topic, if you wanna discuss something pm me. -
-
Looks neat. I like the design. There is always room for improvement, but for Freelancer I think it is ok.
-
A nice interpretion of a human remake of the Nomad gate. It still shows those human-tech elements they seem to need to create a jumpgate with their limited knowledge, but by its shape it definitively shows it’s real origin. Also a great touch are those solar panels. I always wondered where all those tradelane routes and jump gates get all their immense energy from.
-
Thanks. I aim to keep it up with the art style and detail level of the game, so I guess I did it well.