FLhook Mobile Docking
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Small idea:
I m always irritated by players spawning / undocking from destroyed stuff.
Maybe it could be a nice feature, to ‘lock’ chars, which are docked at a destroyed
solar or mobile base for a hour or 2.Might be possible, so FL keeps you on the base, if you have no scanner ……
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@F!R:
Small idea:
I m always irritated by players spawning / undocking from destroyed stuff.
Maybe it could be a nice feature, to ‘lock’ chars, which are docked at a destroyed
solar or mobile base for a hour or 2.Might be possible, so FL keeps you on the base, if you have no scanner ……
Hehe, I would let them get beamed to some part of the universe, maybe a special system where “dead” pilots respawn?
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;D …. as i learned 2 know the flhook wizzard group,
i m optimisitc, we might get a value 2 set the time
like “respawnifbasewaskilled = xxx” or “staydead = xxxx”.
And those x’s could than be BIG XBut another variable to set the respawn location
in case of the destruction of the base pilots are docked,
would be GREAT.
;D“respawnifbasewaskilled@ = hell01_01_base”
or - so we know Trent lost everything in the Freeport 7 incident -
“deletecharifbasewaskilled = true”The last one could also reduce the work to implement the proxy bases.
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@F!R:
;D …. as i learned 2 know the flhook wizzard group,
i m optimisitc, we might get a value 2 set the time
like “respawnifbasewaskilled = xxx” or “staydead = xxxx”.
And those x’s could than be BIG XBut another variable to set the respawn location
in case of the destruction of the base pilots are docked,
would be GREAT.
;D“respawnifbasewaskilled@ = hell01_01_base”
or - so we know Trent lost everything in the Freeport 7 incident -
“deletecharifbasewaskilled = true”The last one could also reduce the work to implement the proxy bases.
Well, Trent ends up on NY getting a starflier from Juni with no cash at hand… thats maybe an idea ;D