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I got an idea keeping this game alive

Scheduled Pinned Locked Moved Mission: Save FL.
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  • W Offline
    W Offline
    Why485
    wrote on global:last_edited_by,
    #69

    I forgot that the post detailing the Camera ship was on the private forum. (Why is that forum private anyway? Of all things that should be open, wouldn’t something like “Saving Freelancer” be one of them?)

    This sets up the camera FOVs as well as gets rid of the mouse.

    http://files.filefront.com/Camera+plus+noxhairrar/;12611850;/fileinfo.html

    However everyone has different ship code. I took the smallest ship I have (Patriot) and just modified these lines.

    mass = 300
    camera_offset = 0, 0
    camera_angular_acceleration = 0
    camera_horizontal_turn_angle = 0
    camera_vertical_turn_up_angle = 0
    camera_vertical_turn_down_angle = 0
    camera_turn_look_ahead_slerp_amount = 0
    nudge_force = 72000
    strafe_force = 72000
    
    

    I am also using a modified OPEN SP to give me a patriot when I do a new game. The loadout in loadouts.ini was modified to add this.

    equip = cloak_fighter, HpCloak01
    

    The higher mass gives you a much smoother platform as well as a ship capable of moving at great speed in all directions. I recommend you add and bind the strafe up/down commands as well.

    With all this put together, you get a ship that flies pretty stable. Is invisible. External view is slightly zoomed in FOV, and Cockpit view is zoomed in. You can easily switch between the two zooms just by switching cockpit/external.

    I also hex-edited the targeting bracket multiplier so that the brackets appear at only super close range. However this has unusual side effects in asteroid fields so be aware of that. On top of that, I added type = NON_TARGETABLE to mines so that they do not display the little red Xs. Again, using OPEN SP, I made it so that I am neutral to all factions.

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  • F Offline
    F Offline
    FriendlyFire
    wrote on global:last_edited_by,
    #70

    Have you encountered issues with the bracket highlights showing up despite the EXE hacks? I know I’ve tried doing a similar No-HUD mod, but if I hover over a ship with my mouse, the brackets will show up again and will flash yellow (despite the brackets being invisible in all other cases). I believe this is using another part of the code, but I haven’t found any way of disabling it.

    EDIT: I’ve also taken the liberty to host your No HUD mod here. You can download it at the following address:
    http://the-starport.net/index.php?option=com_docman&task=doc_download&gid=105&Itemid=43

    EDIT2: I’ve made the save FL board public, as you’re right, I don’t know why we put it private in the first place ::)

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  • W Offline
    W Offline
    Why485
    wrote on global:last_edited_by,
    #71

    @FriendlyFire:

    Have you encountered issues with the bracket highlights showing up despite the EXE hacks? I know I’ve tried doing a similar No-HUD mod, but if I hover over a ship with my mouse, the brackets will show up again and will flash yellow (despite the brackets being invisible in all other cases). I believe this is using another part of the code, but I haven’t found any way of disabling it.

    This does still happen. Fortunately however, this is entirely present in the video that I posted and it really is not all that noticeable unless you look for it. Don’t worry too much about it. The biggest issue is in asteroid fields. It causes the [Cube] asteroids to randomly appear/disappear while you fly through them. For the Tau-31 shot I recorded about 2 minutes of footage and used the best couple seconds I could find with minimal popping.

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  • H Offline
    H Offline
    HazardFN
    wrote on global:last_edited_by,
    #72

    Cheese on toast said he managed to get a hudless FL, last night actually, all spam his PM inbox 😛

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  • C Offline
    C Offline
    cheeseontoast Historic Supporter
    wrote on global:last_edited_by,
    #73

    lol, i said id nearly done it 😛 its getting there tho XD works more

    also note FF has done most of the work on top of what WHY has already done 😄

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  • H Offline
    H Offline
    HazardFN
    wrote on global:last_edited_by,
    #74

    @cheese:

    lol, i said id nearly done it 😛 its getting there tho XD works more

    also note FF has done most of the work on top of what WHY has already done 😄

    OK Everyone instead of spamming his inbox with mail about getting this hudless INI, spam it for not doing it quick enough 🙂

    sorry cheese for the misunderstanding, I’ve rectified it 😛

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  • C Offline
    C Offline
    cheeseontoast Historic Supporter
    wrote on global:last_edited_by,
    #75

    no worries 😛 now excuse me while i go destroy my f**kin router -_-

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  • W Offline
    W Offline
    Wolfie
    wrote on global:last_edited_by,
    #76

    that is, TRULY AMAZING! WOW! TEACH ME HOW TO MAKE NEW EFFECTS! NOOOOOOOOOW! never managed to get them to work 😞

    EDIT: lmao toasty

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  • C Offline
    C Offline
    cheeseontoast Historic Supporter
    wrote on global:last_edited_by,
    #77

    @Wolfie:

    that is, TRULY AMAZING! WOW! TEACH ME HOW TO MAKE NEW EFFECTS! NOOOOOOOOOW! never managed to get them to work 😞

    EDIT: lmao toasty

    what? 😛 i cant play dods with a ping of 100+ its like sniping with a blind fold whilst being poked in the ass with a rusty badger.

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  • W Offline
    W Offline
    Wolfie
    wrote on global:last_edited_by,
    #78

    did u get that name from EVE? i play EVE lol

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  • C Offline
    C Offline
    cheeseontoast Historic Supporter
    wrote on global:last_edited_by,
    #79

    lol no i didnt, i needed a screen name for FL and i was eating cheese on toast at the time, that was sooo many years ago now 😛

    but on topic, i cannot stop watching this video lol

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  • D Offline
    D Offline
    Dragnite_MU
    wrote on global:last_edited_by,
    #80

    Why what software did you use to piece together your video ?

    Ill see what i can come up with when i get my day off work on Monday 😉

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    0
  • W Offline
    W Offline
    Worfeh
    wrote on global:last_edited_by,
    #81

    Hmm how about we create a Forge project of this thing?

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    0
  • W Offline
    W Offline
    Wolfie
    wrote on global:last_edited_by,
    #82

    right, anyways, lets start setting the goal to EVE grafix 😛

    then FL will rise again for sure, EVE takes alot of time and FL dont, and with the same grafix we might actually do it!

    oh well, making the grafix as good as the source code allows it

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    0
  • W Offline
    W Offline
    Wolfie
    wrote on global:last_edited_by,
    #83

    oh well, this video got a 110 from me, its binary, just translate it (windows calc, from binary to decimals it should be 6)

    and btw, i couldnt SLEEP last night cuz of this video! now im starting all over to watch it

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