[SUR Tutorial] Making SUR's without splicing
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Same with this one, can you submit it as a tutorial here please> http://the-starport.net/index.php?option=com_ja_submit&Itemid=4
Will do sir. But seriously… you all need a preview option on the tutorial submissions. I dont know how it will look like when its done lol.
Where can I get the lithium unwrap ? it is this:
If I have LithUnwrap Open and click the “About” thing… it says
LithUnwrap 1.3 by Brad Bolthouse
www.geocities.com/lithunwrapTry downloading from this link….
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There is mate, its in the toolbar of the document area, its third from the left on the top
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re
a question
for the export of the sur
you choose shrink wrapped or bubble ?and i have test with the beacon model
when i import the sur in flmodeltools.exe, it’s crash.
waiting 10 min and the program still on the run  ;D
finally just close it with the task manager :si have test the bubble and the shrink and the two make crash flmodeltools …
in lithunwrap the optimize says :
maybe to much polygons ?
edit :
i have test with a ship made only with milkshape
the awing
all good
i have this
with you method on the left and mine on the right.
is it normal ? or have i made an error ?
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i have this
with you method on the left and mine on the right.
is it normal ? or have i made an error ?Did you have the box for “Disable Mesh Reduction” selected or unselected? It should be selected. If the selection box does not have a checkmark in it… it could possibly make your shield bubble look like that.Upon closer inspection… it appears that you used the shrink wrap method hence it appearing like that. Am I right or wrong?you choose shrink wrapped or bubble ?
Normally when I export my sur I use the shield bubble option.
Ive no clue the problem with the Beacon model tho….
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lol mknote
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I’m find some issue, if you use this to make a sur file, when the NPC shot your ship, you will get damage even they not real hit your ship.
I mean that, if the gun ammo is fly close your ship (not missile) but do not real hit your ship, you will still get damege like they hit your ship.
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Yes, shield bubble.
But if they hit the shield bubble, I should be see the hit effects, in fact I’m not see any hit effects, but still get damage in my ship.
My SUR shapes like your picture.
Another issue is this way can’t use on stations SUR, if your setting is SUR Type: Scenery.
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Before your tutorial I make my SUR in this way:
1.go to the games \DATA\SHIP directory, get a ship what like you make of CMP ship, EX:bh_elite.cmp.
2.copy its shield SUR file to a temp directory, EX:surbh_elite_shield.sur, then rename it to your CMP ship name like “yourshipname.sur”.
3.use the FLModelTool, then In the “CMP” tab then open your CMP file.
4.click on “SUR” tab, then open the shield SUR file that you was rename it.
5.click resize and use the following settings:
Scale: To CMP (automatic)
SUR Type: Ship
Make all components apart of hullThat’s all, and it can be use on stations SUR or any you want.
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Add me to your msn…… [email protected]
We can sort it out.
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Hi Forsaken,
Thanks for this one. OK, this is the way for a single-export SUR, with shield bubble, for small ships.
But…
Are you really sure you do mean this first …
- Click Resize and use the following settings…
- Scale: To CMP (automatic)
- SUR Type: Ship
- Make all components apart of hull
and this one after…
- Click Resize and use the following settings…
- Scale: To CMP (automatic)
- SUR Type: Scenery <----- IMPORTANT
- Make all components apart of hull
???
Or should it be the other way round?
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- Click Resize and use the following settings…
- Scale: To CMP (automatic)
- SUR Type: Ship
- Make all components apart of hull
and this one after…
- Click Resize and use the following settings…
- Scale: To CMP (automatic)
- SUR Type: Scenery <----- IMPORTANT
- Make all components apart of hull
Or should it be the other way round?
It is correct as you show it. SUR Type Scenery is last. I dont know why, but if you do not do it…. your SUR will not work.
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OK, that’s very odd, I have always done it the opposite way (scenery first, scale all by 1 not auto to cmp, then ship and auto to cmp) and it worked fine.
But I haven’t made a small ship sur recently. Guess I’ll try both ways when I have some free time.
Thanks.
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A quick note here:
When you export the sur groups from MilkShape for import into LithUnwrap, using .3ds format will shorten the group names if they are longer than a certain number of characters (mine are usually too long) and they may get messed up. Export to Wavefront (.OBJ) format instead, LithUnwrap can import them fine, the group names will not be changed and the sur optimisation works fine still.
Just remember to NOT change anything in MilkShape after you bring it back in from LithUnwrap, or it won’t work, just use MilkShape to export the sur only.
I haven’t yet tested the reversing of the scenery / ship setting but I was pretty sure the sur must be type = ship in the final version. I’ll report back unless someone else has the time.
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I’m find some issue, if you use this to make a sur file, when the NPC shot your ship, you will get damage even they not real hit your ship.
I mean that, if the gun ammo is fly close your ship (not missile) but do not real hit your ship, you will still get damege like they hit your ship.
JONG I think the shield bubbles (there are 2) in the SUR are partially detecting hits, by changing the SUR type they are probably no longer completely ignored by FL.