[SUR Tutorial] Making SUR's without splicing
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Is your sur file in the same folder as the model, and does it have the same name?
Basic stuff to check, I know, but I make mistakes when I’m tired too!
Can some moderator or admin please make this sticky too, it’s a good guide for small ship surs with shield bubbles.
And I don’t want to blow my own trumpet by linking to my tutes! :))
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I used this method provided by Forsaken and it seems to work quite well for small ships.
As instructed I used basic shapes to make a rudimentary model that covers the imported ship. Like most mods, we were resizing Vanilla and a few basic SURs for our ships, SURs made with this technique seem to work much better. We will be doing extensive testing in the next few weeks on the 15 or so I have completed so far. I have no modeling experience whatsoever other than just toying around with MS3D and LW in the past, I mean complete rookie, and Im spitting these out @ about 45 minutes to an hour per.
Thanks Tons!!
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Is your sur file in the same folder as the model, and does it have the same name?
Yes, they in the same folder as the model, and it have the same name.
I was use this way to make 300+ ships in my mod and work fine. ;D
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Great tutorial works so far but i got a small problem with the shield bubble.
When i use the exact tutorial the hit detection for shield hits is on the hull parts and not on the bubble.
So i resized it to ship (with the stated settings) and then to scenery with the stated settings and back to ship, with this way I have hull detection on the hull parts and shield hit detection on the shield bubble, but the collision detection doenst work very well.
I have only collision detection on the first box i made (oneil_sur1).So i tryed another way cause op sayed:
@OPR8R:it doesnt matter which type as long you use scenery one time
So i resized it to scenery first and then to ship, sur works shield and hull detection is fine but the the collision detection still only works on the first created primitive.
Am I doing something wrong?Edit: Someone sayed in this threat that this method doesnt work for stations but as far as i see it does, just use the sur splice once to remove the shield bubble from the sur, there is no real need to do so just resize it as scenery and u will have the same effect, but i personally prefer to remove the shieldbubble on models i use only for stations.
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i tried this method on stations and got the same result like you have with your ship
once an object is too big only the first box worksdunno if and how that stuff with the sur splicer does work (what you just said above) and if it could fix the station probs
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I’ve not tryed it yet i just noted that when i let it splice a single sur that it removes the shield bubble from the sur.
I might give it a try if that will fix the problem with the collision detection.
And the bug that only the first primitive has collision detection is not only on huge object, i’ve also noted that problem on small sur’s u just dont note it that fast. but i surely had the same problem on first and only figher sur. -
I can only think that your problems are concave sur parts again.
Believe me they are very hard to spot, often it’s just a slight inward crease between two faces and reversing the edge will fix it. The surs I have made have worked for any object, small ships, big ships, big ships with big bays used as docks - both for hits and collisions. Even the Romulan Warbird, the huge one with a big hollow space between its top and bottom wings.
Don’t lose heart, keep it going.
But - bear in mind that this tutorial is only good for small ships with bubbles as per the standard game ships other than capital ships. You do need multi-part surs and sur-splicer for the big ships and dockable ships that I have described.
Of course I may have entirely misunderstood what you are trying to achieve, in which case ignore this.
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Has anyone made some progress on this?
I still dont get the sur’s to work with this way doesnt matter if I use only boxes or only spheres, the ship to ship collision detection wont work.Greetz
Mind