Yeah, I got a little depressed there when I discovered I still couldn’t code. Sry about that! But after reading your post, it makes me kind of want to give it another shot! Thx so much!
Devastation
Posts
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Never mind, I’ve tried to learn coding before, and I just tried it again. I just can’t seem to grasp the concept of lua. It was a nice idea, but I guess that’s all it is. Thx for the suggestions.
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I know it was stupid of me to even bother putting this up until I made an attempt at it. I just wasn’t sure where to start, all I knew was that it would probably lead to writing code somewhere, which I really suck at! You’re right though, I’ll try to figure out something, then post it on here if I do.
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Um…yeah. I did read the fine error message, but it never said anything about what it was supposed to be, nor did it say it was incorrectly named. Btw, I use Paint.net, not Photoshop (if that makes a difference). Either way, the problem’s solved.
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Yeah, I’d rather it not use commands, but instead have the function integrated into the mod itself. There are quite a number of cool things in that link though (some of which I can use for other stuff, thx). However, I don’t want the player to use a console to “own multiple ships”. What I want is, basically, a dealer-type room that will be on certain bases, in-place of a ship dealer. Allowing the player to switch between 3 separate ships that they have bought. I hope that made sense, I did better explaining it above
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Hold the phone everyone! I just had a possible breakthrough! I thought to myself, I’d really like to own more than one ship in freelancer, how could I do this?
Here’s my thought - have it so that any base that does NOT sell ships, would instead have a “ship chooser” room. It would act kinda’ like a ship dealer would, except, after the player buys a ship it is put in that room. When the player enters the room it acts as if the player is buying it again, only this time for $0 (i.e. allows cargo/equipment transferring). When the player has all three slots full, and buys another ship, it replaces the one they are currently flying.
What I need to know is if this is possible at all (even through scripting). Thx for any and all help anyone can offer me!
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Hot damn! Turns out I’d been doing it wrong all this time! Whenever I opened up the mat files I would export the textures in tga format. However, when I would try to edit them it would always encounter an error. After a bit of digging, I found out that the procedure should go a little something like this - open mat file in UTF, pick a texture and export it in dds format instead, and presto! Thx guys, without your help it would have never even hit me!
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I was wondering if there is a way to “change” a ship’s textures, by using UTF Editor to export the ship’s texture files. Then change their hue/saturation in something like Paint.net, and simply import them back in? I’m really not that good with milkshape, and I’d prefer to do texture changes through tga format. If anyone can help me it would be greatly appreciated!
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Yes, yes, yes! That is exactly what I was looking for! Thank you!
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Bingo! Turns out that I had downloaded the FL Tools pack and it had the THN Decompressor in it. So I have now decompressed the intro_volcanoplanet.thn. Next question, how the hell do I edit all this code?
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Hey, I was just wondering if someone could tell me how to use LUA to make a main menu background for Freelancer. I just want to do something simple to start out with, like having a view inside a hyperspace tunnel. Thx in advance for any help you can offer!
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I don’t know if anyone else has asked this, but since I couldn’t find anything I’ll just ask anyway. For my mod I would really like to use Kuze’s ship packs (all I’ve got now is the vanilla ships), but I have no idea how to use Hard CMP. I was just wondering if there was a tutorial for the program somewhere. Thx in advance!
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I did it! I got all the corners to change colors! Turns out it was those Dc nodes after all. It was a lot simpler than I thought, so now all of my corners are green instead of blue. The only thing I couldn’t get was the News Board and the Job Board, if anybody has an idea of which files will change those let me know. So in summary, follow cheeseontoast’s tutorial to get everything but the corners changed. Then just open the following files in UTF Editor, and open either Material #24021004121105 or INV_insideframecolor (whichever one’s present), then click on “edit” next to “float array” and mess with the values.
INTRO\OBJECTS\front_characselectbox.cmp
INTRO\OBJECTS\front_charactercreatebox.cmp
INTRO\OBJECTS\front_serverselect.cmp
INTRO\OBJECTS\front_shipselectionbox.cmp
INTRO\OBJECTS\multi_accountboxlong.cmp
INTRO\OBJECTS\multi_accountboxshort.cmp
INTRO\OBJECTS\multi_attentionreq’d.cmp
INTRO\OBJECTS\multi_charactercreation.cmp
LOADSAVE\ls_background.cmp
MULTIPLAYER\CHAT\chat_chat_textbox.cmp
MULTIPLAYER\TRADE\trade_background.cmp
MULTIPLAYER\TRADE\trade_backgroundold.cmp
NEURONET\errorexplanation.cmp
NEURONET\CHAT\chat_background.cmp
NEURONET\INVENTORY\char_infowindow.cmp
NEURONET\INVENTORY\front_options_box2.cmp
NEURONET\INVENTORY\front_options_box.cmp
NEURONET\INVENTORY\front_shortoptions_box2.cmp
NEURONET\INVENTORY\front_shortoptions_box.cmp
NEURONET\INVENTORY\hlp_window.cmp
NEURONET\INVENTORY\inv_biginforcard.cmp
NEURONET\INVENTORY\inv_biginforcard_center.cmp
NEURONET\INVENTORY\repair_bakgrnd.cmp
NEURONET\NAVMAP\NEWNAVMAP\nav_navmap_left.cmp
NEURONET\NAVMAP\NEWNAVMAP\nav_navmap_right.cmp
NEURONET\NAVMAP\NEWNAVMAP\navmap_background.cmp
NEURONET\OPTIONS\alt-f4window.cmp
NEURONET\OPTIONS\escapewindow2.cmp
NEURONET\OPTIONS\missionfailed.cmp
HUD/hud_guagewindow.cmp
HUD/hud_maneuverbox1,2,3,4,5,6,7,8,9.cmp
HUD/hud_nnbox4,5,6,7.cmp
HUD/hud_numberboxes.cmp
HUD/hud_shipinfo.cmp
HUD/hud_shipinfo_min.cmp
HUD/hud_target.cmp
HUD/hud_target_min.cmp
Note: To get a dark green color, like what I wanted, enter these values.
0.000000
0.210000
0.060000Again, this will fix all corners except the News and Job Board’s. Any thoughts on those would be appreciated.
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sigh, I just spent over an hour carefully re-importing every tga file into every cmp file in the entire Interface folder. Those irritating little blue corners still haven’t changed color (@Davis I re-did those files you suggested as well). I should mention that the dark blue texture on the main menu buttons has changed, but the corners on the windows haven’t. @Davis To answer your question from earlier, I use Paint.NET to edit the tga files.
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I’ve been messing around with the HUD (still) and those blue inner edges just won’t go away. I took another look at that thread, however, and I think that those dc nodes are my problem. I’m just not sure how to change the RGB values of INV_insideframecolor #. If someone could tell me which program to use (right now I’m using UTF Editor) and how to change those values, it would be highly appreciated.
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I start a new game every time I run Freelancer when I’m modding, and no I don’t delete any of the old entries. I actually don’t have a mod folder in flmm yet, I’m editing Freelancer directly, then saving the files to a separate folder to keep track of what’s been done. It’s confusing but it works, at least for me. Oh, and I pm’d cheeseontoast like you suggested, but I haven’t gotten a reply back yet.
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Believe it or not I actually have his tutorial, which is what helped me get the main HUD work done. However, I haven’t sent him a pm at all, so I might try that. In any case thx for all your help.
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Thx, that’ll be great once I get a banner for my mod made up. Just one more quick question, any idea why the stars under my forum name aren’t showing up anymore?
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How do I make it public?
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Something like this?
Owning Multiple Ships
Owning Multiple Ships
Owning Multiple Ships
TGA Ship Texturing?
Owning Multiple Ships
Owning Multiple Ships
TGA Ship Texturing?
TGA Ship Texturing?
LUA Tutorial
LUA Tutorial
LUA Tutorial
Hard Cmp Tutorial?
HUD Texture Problem
HUD Texture Problem
HUD Texture Problem
HUD Texture Problem
HUD Texture Problem
Forum Topic Pictures
Forum Topic Pictures
Forum Topic Pictures