There’s also Match Job, which will dynamically adjust the level to match the player. (However, any assistance provided will still use the original levels, so they probably won’t last long and you’ll still be on your own.)
[c]PlayerName[/c] in [c]fonts.ini[/c] would seem an obvious one, which does indeed change the font (well, presumably, I only changed the size) of the name on the Contact List and the ship (including affiliation). Not sure what you mean by “target screen”.
Use FLModelCloner http://the-starport.net/freelancer/download/singlefile.php?cid=5&lid=920 to create a new icon based on an existing one. Renaming the 3db won’t do it, since FL looks for the name of the mesh in the VMeshLibrary and the name of the material. They must be unique. Using FL Model Cloner this is very easy to achieve.
Extract the attached program to your EXE directory and modify your shortcut to use it. For example, if your shortcut contains [c]“C:\Discovery\EXE\Freelancer.exe” …[/c] change it to [c]“C:\Discovery\EXE\nonebulae.exe” Freelancer.exe …[/c]. I don’t think it’ll be picked up as a cheat, but haven’t actually tested it.
I can’t find it on the download page but I could email it to you.
With FLIDReferrer you edit the actual dll file (infocard.dll) and when you’re done, save it to another location to include in your mod package.
So, I’m having troubles importing the ships into Vanillia.
I’m not sure if I’m asking too much, but could someone add me on Skypen and prehaps walk me trough the process?