Ah… I did make a typo (thanks Laz!)
Okay, so I’ve gone through my archive of untested offsets, found quite a few:
#camera of target wireframe on the top (like a playership wireframe)
#Jeider, 9 April 2020
File: Freelancer.exe
E3D09: B1 01 90 [ 0F 95 C1 ]
#always show target wireframe
#WhiskasTM, 29 July 2019
File: Freelancer.exe
CFE75: 00 [ 01 ]
E203E: 90 E9 [ 0F 84 ]
E20FF: EB [ 74 ]
E3CE0: 90 90 90 90 90 90 [ 0F 85 8F 02 00 00 ]
E1F91: 90 90 [ 74 60 ]
E36DA: 30 [ 08 ]
#force 1st weapon group to be set on entering space
#WhiskasTM, 29 July 2019
File: Freelancer.exe
DB6A5: 07 [ 13 ]
DB6B7: 6A 00 [ EB 05 ]
#make target wireframe ignore all mouse events
#WhiskasTM, 12 July 2019
File: Freelancer.exe
E7DF9: 30 C0 [ B0 01 ]
From here:
#steering arrows always go to mouse
#adoxa, 2 May 2010
File: Freelancer.exe
C8864: EB [ 75 ]
#increase to 12 steering arrows
#adoxa, 2 May 2010
File: Freelancer.exe
C885B: F8 1A 48 [ DC 75 5C ]
C886A: 1.8f [ 1.0f ]
#distance between steering arrows
#adoxa, 2 May 2010
File: Freelancer.exe
C8AE0: 74 86 4C [ DC 6E 5D ]
C8674: 0.15f [ 90 90 90 90 ]
#size multiplier for steering arrows
#adoxa, 2 May 2010
File: Freelancer.exe
C8A6F: 78 86 4C [ E0 75 5C ]
C8678: 0.5f [ 90 90 90 90 ]
Furthermore, I dug up two offsets of my own that I never published:
#hostile threshold for Closest Enemy
#Gold_Sear, 6 June 2024
File: common.dll
13E548: -0.6f
#max selection distance
#Gold_Sear, 6 June 2024
File: Freelancer.exe
1DC130: 10000000f
Everything added to the payload, including fixes for bugs I made earlier.
EDIT: done. I forgot to mention that there are untested patches by adoxa to make NPCs on server recognise collisions. However, since I am unable to test multiplayer-related stuff, I can not test them right now. Someone else willing to?