What mod?? sometimes FLMM isn’t needed at all… but its rare as only I and a few others pack our mods in a non FLMM fashion, other mods without a mass of .xml (just the activation/name script… no alterations) can also be installed without FLMM like so…
1. Copy Freelancer to new Directory, making sure the file your copying from is a fresh install
2. unpack mod somewhere, normaly just changing the .flmm extension to a .zip or .7z will work as that’s all we do in reverse.
3. carefully “hard patch” your Freelancer copy with the mods files… pretty easy, anything in DATA goes in DATA (whole) same for BIN & EXE main folders… there’s no need to go any deeper than that… copy/move these 3 to your new Freelancer.
4. having already cleared your savegame as posted above, now browse to your modded EXE folder and make a shortcut from the main .exe to your desktop… for vista do the funky things to that desktop shortcut ie: admin/run in 98/disable themes
I’ll say again… this only works with a few less .xml intensive mods… for say. it wouldn’t activate arghs toolkit as that’s all .xml