dream wrote:
2nd Still in Li01_detroit_debris_field_001.ini:
[Cube]
xaxis_rotation = 0, 0, 180, 180
yaxis_rotation = 0, 30, 90, 195
zaxis_rotation = 0, 0, 180, 180
asteroid = debris_small1, -0.700000, 0.300000, 0.200000, 0, 20, 190
asteroid = debris_med2, -0.300000, -0.300000, 0.800000, 85, 0, 185
asteroid = debris_large1, -0.200000, -0.100000, -0.600000, 105, 160, 25
asteroid = debris_small2, 0.000000, -0.900000, -0.800000, 35, 110, 60
āBe careful ļ¼All before asteroid ā;ā delet!!Donāt as you!
If I delete the " ; " comment sign then I will have non dynamic asteroids in the field, asteroids that will stop ships instead of bouncing of on impact. So by deleting that I would get an effect opposite to the one I want to acheive.
anyways, fixed the mine crash issueā¦something in the asteroid archā¦didnāt find out what, I just added the custom dynamic asteroids to the original asteroidarch.