Wow!
According to popular belief, that number that doesn’t mean anything actually has a meaning.
Lets use Detroit Munitions as an example.
know = 251760, 253608, 300, 1
knowdb = li01_10
In the first line the 251760 is the NameResources.dll info
DLL #3 - NameResources.dll - Table 3448 - ResID 55152 (This is from FLEd-ids)
“I’ll upload all of the info on Detroit Munitions into your Neural Net”
The second number in the first line, 253608 is the knowledgemap.ini [KnowledgeMapTable] referance
» Each base object has two lines for its description
Map = 253608, li01_10, 31 <–- Name of the object
Map = 253608, li01, 1 <— System of the object
What I found to be even more amazing is that information on a jum hole has three results. One for the NAME, one for the ORIGIN, and a third for the EXIT.
Wrecks have only one result.
When the information is purchased, the resultant information is added to the save file as visit information. This is why the universe map shows the object wheter or not you visited that system or not. The entry for Detroit is
visit = 3197916744, 31
There is usually a second visit, New York being the exception. This is because New York is the primary system and will appear no matter what system you start the game in. (This only applies to vanilla games with NY)
For example Stuttgart wil yeild;
visit = 2281172098, 1 Stuttgart System
visit = 3205329218, 30 Planet Stuttgart
The reason I chose Detroit is because it is the very first entry in the mbases.ini file for knowledge. Not a coincidence, it is also the first entry in that section of knowlwdgebase.ini. Even more, the next entry follows in parallel throughout both files. If Detroit or whatever is offered again, it is a new entry not just the same data.
It was interesting to say the least.
Pascal