On the state graph errors in FLServer Console view…
I’ve checked all of the state_graphs in Missions/npcshiparch.ini as well as all of the missions npcshiparch files. They’re all correct to my eye.
Any place else I should look?
On the state graph errors in FLServer Console view…
I’ve checked all of the state_graphs in Missions/npcshiparch.ini as well as all of the missions npcshiparch files. They’re all correct to my eye.
Any place else I should look?
Yeah, I couldn’t find what I needed in those files, I found the entry in the registry and after a reboot all is well.
Apparently FLAC can’t start FLServer with the -l switch applied.
NM, found it in the registry. Hope it works.
Grrrr
Anyone remember where the configuration files for FLAC are kept? I added the -l switch to the command line in FLAC and now FLAC can’t start FLServer and the Configuration page won’t open up to allow me to undo the change.
All the shiparch entries in npcshiparch.ini appear to be correct, no mispellings, and as near as I can tell, none are missing a state_graph assignment.
I’ll just have to keep an eye on it.
Well, turns out I misread a ‘d’ to be a ‘9’
Oxa10d6c43 is the Eagle (ge_fighter6)
It occurs to me that HPRunningLight09 and 10 are the ones on the lower wing of the Eagle. Some guys run with the rear wing shot off in order to make a slightly smaller target.
That’s probably what’s causing the loadout error.
Still trying to hunt down the State Graph error.
Huh…
0xa1096c43 translates to 2701749315 which does not show up in the hash list.
Is it possible that’s caused by something a client is doing?
Does this run outside of FLServer? In other words, FLServer can be running but by running the shortcut command with the -l switch would gen the file?
Where is the file saved?
Thank you CRCTool was the tool I was looking for.
Another question - flspew.txt is normally found at \Users\YourUsername\AppData\Local\Freelancer\FLSpew.txt
I don’t have that location on our Windows7 server. Is that file only generated by freelancer.exe and not flserver.exe?
Or, is there another location? I’d like to see if flspew reports any errors on the server side.
Ummm, also, how do I edit a post?
I’ve been getting some server errors that I’m having trouble tracking down. Mostly my rememberator doesn’t work like it should anymore…
I need help remember which utility can identify components when referred to by FLServer as for example,
WARNING: CExternalEquip Object (0xa1096c43) missing hardpoint [HPRunningLight09] for item (0xa703710d)
Also, what does the following error indicate?
E:\FL\Scratch\Source\Common\Ai\BehaviorManager.cpp[206]: *** WARNING:IBehaviorManager: state graph not found in database!
Please point me in the right direction
Thanks
Try installing the game to C:\Microsoft\Freelancer instead of to the Program Files directory.
When you install it, right click on the exe and choose run as administrator.
Let’s start there.
Dang… I hoped my acknowledgement would cause you to surrender victory.
Yes you did
no you din’t
Ever play cops and robbers when you were younger?
I got you!! no you din’t, no you din’t, you missed me…
No you didn’t…
@DragonFire One project at a time?
Really nice job. It’ll take me a little bit to get used to the new look but very much appreciate your keeping TSP alive.
it’s still not working for me because the gls_workaround.txt file doesn’t update unless I copy the info in manually.
The next time I restart FL the list is blank again.
Been going on for a while now. The only server that shows up is my server on the LAN.
[ListServer]
;;;hostname = localhost ;Your local machine
;;;hostname = FLListServer2.dns.corp.microsoft.com ;GUN server in Austin
;;;hostname = 131.107.135.190 ;GUN server in Redmond
;;;hostname = fllistserver.zone.msn.com ;GUN server in Redmond (DNS entry)
hostname = gun.fllistserver.com ;GUN server provided by www.fllistserver.com
port = 2300
from gls_workaround.ini
[Settings]
ListServerHostname=gun.fllistserver.com
ServerListURL=http://www.freelancerserver.de/serverips.txt
from gls_workaround.txt
Oh yeah, right… there’s nothing there.
And yes, port 2300 is open, after all that’s what’s used to connect to the server. Both TCP and UDP are open in both directions.
If the mod is a scripted mod then it looks for specific text strings in the game files and if it doesn’t find them will fail to activate. So, if you’re using the wrong ini files you’ll have problems. The mod, if it’s well written and documented should let you know which SDK or file updates it’s written for.
Most use Adoxa’s JFLP files or the original vanilla game files to run.
If the mod is set up to just replace existing ini files with the modded files it should work unless the destination files are protected in some way.