Try installing the game to C:\Microsoft\Freelancer instead of to the Program Files directory.
When you install it, right click on the exe and choose run as administrator.
Let’s start there.
robocop
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Dang… I hoped my acknowledgement would cause you to surrender victory.
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Yes you did
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no you din’t
Ever play cops and robbers when you were younger?
I got you!! no you din’t, no you din’t, you missed me… -
No you didn’t…
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@DragonFire One project at a time?
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Really nice job. It’ll take me a little bit to get used to the new look but very much appreciate your keeping TSP alive.
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it’s still not working for me because the gls_workaround.txt file doesn’t update unless I copy the info in manually.
The next time I restart FL the list is blank again.
Been going on for a while now. The only server that shows up is my server on the LAN.[ListServer]
;;;hostname = localhost ;Your local machine
;;;hostname = FLListServer2.dns.corp.microsoft.com ;GUN server in Austin
;;;hostname = 131.107.135.190 ;GUN server in Redmond
;;;hostname = fllistserver.zone.msn.com ;GUN server in Redmond (DNS entry)
hostname = gun.fllistserver.com ;GUN server provided by www.fllistserver.com
port = 2300from gls_workaround.ini
[Settings]
ListServerHostname=gun.fllistserver.com
ServerListURL=http://www.freelancerserver.de/serverips.txtfrom gls_workaround.txt
Oh yeah, right… there’s nothing there.And yes, port 2300 is open, after all that’s what’s used to connect to the server. Both TCP and UDP are open in both directions.
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If the mod is a scripted mod then it looks for specific text strings in the game files and if it doesn’t find them will fail to activate. So, if you’re using the wrong ini files you’ll have problems. The mod, if it’s well written and documented should let you know which SDK or file updates it’s written for.
Most use Adoxa’s JFLP files or the original vanilla game files to run.If the mod is set up to just replace existing ini files with the modded files it should work unless the destination files are protected in some way.
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I’m pretty sure you also have to edit the same faction in the mbases.ini file and so the info is correct, the infocard as well.
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So what he’s saying is that the info sheet will still show the old stats but if you attempt to mount the higher-rated weapons/equipment on the ship it will work.
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Mine says version 1.013
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PM me with your email addy and I’ll send it to you.
R
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In single player mode?
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Yeah, forgot about the added value for the equipment.
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Dead link
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It’s just a standalone mod. According to the description it can be purchased at Planet Junyo in the Shikoku system.
It adds the ship into the shiparch rather than replacing another ship and is sold for 100,000cr.
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Do you have the FLErrorChecker program? I can’t find it in the downloads section although it might be in a utilities package somewhere.
I’m running out of ideas without being able to actually see what’s going on with your machine.
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Hmm…
Do you have freelancer installed in the correct directory? Is FLScan set to look in the right directory.You might want to back up your account IDs and savegames and then uninstall and reinstall Freelancer. Start fresh as it were…
Win 11 Enterprise - FLServer hangs on startup
The "Last Word" post
The "Last Word" post
The "Last Word" post
The "Last Word" post
The Starport Has Moved!
The Starport Has Moved!
Failed to make connection to list server
Mod not activating with FLMM
Editing base ownership, and editing random job targets?
Is there a way to add new ships to the game (using the same model as existing ships)?
Freelancer Error Checker
Freelancer Error Checker
Space Battleship Yamato/Star Blazers mod wanted
Space Battleship Yamato/Star Blazers mod wanted
Battlestar Galactica Mod gone
Space Battleship Yamato/Star Blazers mod wanted
Space Battleship Yamato/Star Blazers mod wanted
Corrupted Files
Corrupted Files