Nope, that wasn’t it. The fix was, as Xalrok suggested, a weapons platform that somehow had a dock_with line added to it. Don’t know why I did that but removing the line fixed the problem. Thanks to all who chimed in.
Interesting, I’d forgotten about that thread.
I looked at our mod and the fix was already in place, just not activated due to options selections when activating the mod.
Problem has been fixed. (at least initial follow-up tests seem to indicate so).
Thanks for the reminder.
edit: btw, just as a follow-up, the fix needs to be applied on both the server and the client, not just on the server. ( haven’t tested the fix on client side only, it might be needed only on the client side )
I did. The value was neither decimal nor hexadecimal so it wouldn’t work with it.
edit: oh… look at that. I was using version beta 2, I see this one is different. I’ll give it a try.
edit 2: yeah, that’s the base I was having problems with. Again, it’s just a normal police station (border station) and it’s set up just like every other border station. No docking rings… At any rate, I dissected the whole system ini and put it back together piece by piece testing after each piece addition and the problem seems to have gone away. Still keeping an eye on it though.
Yeah, that fixed it. I created a clone of the thn file and referenced it in the base file of the clone base. That way Baden-Baden has the JFLP fixed file and the clone base has the offset that I need. Probably unnecessarily redundant but that’s the way I roll…
Yes, I understand that. After making edits and changes using FLE I always create a new mod using the newly edited files. The mod is done with scripting and the only *.ini files in it are new or added files.
It’s always worked where I edit the existing game files (modded or not) and then save those changes to a new mod. I do not allow FLE to change the mod files at all. When I’m done with the edits I deactivate the old mod, activate the new and continue on.
To be clear, I use FLE only for placement of objects and creation of zones. Everything else is done manually. Even asteroid fields and mbases.
I appreciate the input but I’m not even at that point yet. With FLE I can’t even create the paths as FLE crashes and with Mod Studio I’m still trying to figure out how to create the paths. Going back to look at it now.
I verified that both the jump gates and the trade lanes had a reputation line in place. They all do. I’ll just have to wait for our test server to come back up and see if they’ll show then.
The syntax is consistent with the vanilla code which is why i’m wondering why they’re not showing.
Just to let u know: Everything works just fine here (Germany)! No Issues at all ! Must be something on your side… or your ISP maybe ???
Let us know when got a hold on this and how it could be fixed.
Greetings
I remember having “similar” probs with FLE since i use the TerritoryMP.dll… i personally think its caused by the “universe.ini”-entries needed for this plugin but these are just my 2 cents… and its NOT meant to be an offense regarding adoxas masterpiece and maybe I´m wrong !!!