You already got excellent advice. Here’s my take on it (for waht it’s worth, as I never completed a major project or even uploaded anything.)
Gather all the tools, utilities etc. and all of Adoxa’s hacks.
Take notes: copy important how-to’s (like there are many on this forum) into .txt documents
And Indeed, make multiple backups:
of your own work: make a backup before every major change (and note what change it’ll be, not unlike how you make system restore points in Windows)
of all the tools and utilities you download
of your notes documents
CK256 wrote:
Info cards I would strongly suggest you do these as you build the mod and not leave them till last, trust me in large quantities they will be a pain!!! my preferred program FL Developer
Now with Adoxa’s Names plugin, it is possible to entirely render all the infocards, including those for factions, nebulas & asteroid zones, and dockable bases, in the XML files (the last was already possible and is unrelated to Names). However, this is only works (for me at least) in FLMM 1.4 beta 4, which seems to be generally regarded as unstable (I think this is because uninstalling a mod sometimes leaves behind files — which is not a big problem to me as I do I clean install every now and then).
This mean that you can write all the infocards ‘on the spot’ (bases of course require two entries: one in the Star System .ini and one in Universe.ini).