Thanks Glisteron, I intend to release something more along the lines of a full trailer in the coming days but I want to wait until we have some decent footage to work with. This was literally just me being stuck for direction so I went a little sideways lol.
On another note I can tell you guys alot of the initial release details for Requiem.
Setting :
Requiem is set 3 years after the end of the Nomad Conflict, peace reigns between the houses but the vortex that swallowed the Nomads has begun to show that it has had some unexpected long term effects, new random wormholes have started appearing through out the Sirius sector. One of the first of these opened a gateway to Coalition held Territory. Despite the fact the Coalition drove the Allliance from Earth and her immediate area 800+ years ago they have never found peace and as such are a force to be reckoned with (or run from).
Features :
Autoupdate: I think we all know what that is 😄
Dynamic Economy: Again something familiar
New Service (beta): text-based system that keeps you updated on major developments throughout the game
Player developed systems: when an unowned system is discovered Clans (or really rich players) can purchase and develop systems (including building their own factions).
AI wingmen: Assuming I can get permission from foxUnit01 (note send him a msg today lol)
Enhanced graphics: Every base, planet, ship and starscape from vanilla will see a retexture to refine the vanilla look.
8 way strafe: courtesy of Adoxa to provide enhanced ship control yet still keep the vanilla feel.
Speed boost:Thrusters and Cruise are getting a small speed bump, cruise will top out at around 360 now.
Concepts in Development
Heavy Freighters:
I have no intention of bringing Capital Ships to players (when was the last time you heard of a military selling an aircraft carrier to Joe Someone no matter how much they liked him). Heavy Freighters will be the next best thing though. Unmodified they can haul alot of freight. Although the modified version doesn’t haul much cargo it does have several advantages. First is Fighters will be able to dock with these More armor and firepower at it’s disposal as well as being the only ships large enough to have, yet small enough to use FTL Drive (see below for details). One run in with a modified heavy freighter will definitely make a pirate scan his next victim 😄
FTL Drive: the technology is nearly 1000 years old but seldom used due to it’s unstable and inefficient nature. Now it’s back in use on some modified Heavy Freighters. Even with it’s own sealed power systems this system takes nearly 4 hours to recharge after use make it’s usefulness limited to the average trader but Clans and some more violent players will find use for rapid transport to (or sometimes more importantly from) a conflict anywhere in the know worlds