com wrote:
But i dont kno if i there is a way to change orientation with this method…coz…there is no attached entity…so i cant make canons animation…
There is a ligth parameter too…but animated ligth on the model hav some display bug…dont kno how to fix it…the fx engine probably dont start for the model (PSYS)…
With Equipement method…i can change orientation but requierd lot of entry for 1 ship…and i hav a fleet in my intro…ahaha…
You can make an custom loadout for the ship you wish to animate guns. You can make the loadout entry without the animated light hardpoints and that way eliminate the lights problem. You can also put some non animated guns into the entry, but leave place for the “big gun” you wish to animate in .thn.
Do this on your whole flotilla and you’ll get an nice touch to your animation.