Issues with FLE
-
Greets one and all,
It’s been a while, so I hope you all are well.
So, I’m having some, rather strange issues with my Freelancer Explorer. Basically, it’s refusing to show up certain modular pieces. It seems to show up the bog standard Freelancer pieces, but none of the added bits. It’s the case right from object viewer.
The same goes when I try to view the ‘Base Layout’. It shows up the pieces in the drop down menu, but nothing at all shows up.
Honestly, I can’t think of a reason why it shouldn’t work. It worked before I reformated my computer recently. One idea was maybe that some of the files weren’t linked up correctly - but (1) Sushi has since done me up a new FLE file and the result is the same and (2) when I look back at previous versions of Freeworlds, the result is the same - it refuses to let me see them.
Is it possible that I’m missing some random Windows file that is stopping me look at it? I’ve had some issues with the install, a last dash backup I have of XP and I’m half wondering, since it’s different to my previous one, that I’m missing some key component. Although, I suppose if that was the case, the Freelancer parts shouldn’t show up either.
Since, I’ve tried it my laptop, which has Vista. Which half works. It shows up the pieces (using the same filing structure that I had on my main computer.) Unfortunately, that crashes whenever I try to look into the ‘Base Layout’ part of things (which is kinda important :D)
So if anyone has any thoughts, ideas on how I can overcome this, be much obliged so I can get back to base building.
Thanks, in advance!
Oma
-
I’d find the program’s home page if possible, or check the readme.txt and see if any VB run-time files are needed, etc. As you install heaps of new programs, they usually add these for you along the way. So a fresh start wont necessarily have all these components pre-installed.
From your screenies, it looks like graphic / display related, but I suppose that could also have to do with run-time components (window display / handling).
-
Both would make me think about DirectX updates…
-
Tried doing a complete re-do of my graphics drivers, both nVidia and DirectX on my main PC, which was no joy. I’ll give her a go on the laptop with the hope of good luck. Unfortunately, didn’t see anything in the readme about specific add-on bits to watch out for either.
Edit: Same result with the laptop, still crashes when going into base view. Very strange.
-
try the last version of hardcmp and see if you get the same result.
Colin used a different engine for it and those FLE features than was previously used, end result is the engine has major compatability issues.
It was reported to Colin & Louva but nothings been done about afaik.
-
Hmm, now that I see the screenies, Oma, have you tried lowering your colour/video resolution? I know when I first started using FLE, I’d get the same screen. Then, I found, when I changed my video colour options from 32-bit to 16-bit, the base parts appeared. Try that and see if it works like it did for me.
-
Hmm, now that I see the screenies, Oma, have you tried lowering your colour/video resolution? I know when I first started using FLE, I’d get the same screen. Then, I found, when I changed my video colour options from 32-bit to 16-bit, the base parts appeared. Try that and see if it works like it did for me.
Yeah, that was the first thing I tried when I first reported the issue to you, no joy. I’ll give the above suggestion concerning the latest version of HardCMP a go - see if that props up anything. In the meantime, might have an additional family laptop I can ‘borrow’ to see if it works on that. Hopefully that will have it working, even if it means working on one of those mini-PC’s!
-
Has anybody noticed that FLE won’t load the mod if it has a .xml file in its root folder. I tried moving it out when opening the mod and it works. But I am really annoyed with moving the darn file every time I have to do a little change in FLE, then activating the mod. Could this be fixed? ???
-
Let’s define root folder, do u mean your mod folder with the exe folder and data folder inside with xmls sitting in the mod folder next to the date and exe folder? If that’s the case then FLE does work like that as all my mods use xmls and never had an issue with FLE like that. I have other isssues with FLE but that’s another story lol
-
FLE is weird though. It’ll decide not to work for X on computer A, but not work for Y on computer B, and work fine all the time on computer C. It’s just the way it is ;D
My suggestion: don’t use it!
-
@Gibbon:
Let’s define root folder, do u mean your mod folder with the exe folder and data folder inside with xmls sitting in the mod folder next to the date and exe folder? If that’s the case then FLE does work like that as all my mods use xmls and never had an issue with FLE like that. I have other isssues with FLE but that’s another story lol
Yes that’s exactly what I meant. The root folder is the folder of a mod in the mods folder.
FLE is weird though. It’ll decide not to work for X on computer A, but not work for Y on computer B, and work fine all the time on computer C. It’s just the way it is ;D
My suggestion: don’t use it!
Probably I won’t any more, or just for placing trade lanes and bases.
-
I had similar problems until I changed my graphics card from an internal to an FX5700.
As you say it worked before, it must be the drivers you are using now, can you identify the ones you were using when it worked? They are probably older than the latest ones.
-
Dont want to sound like im stating the obvious here but have you actually tried rolling your mouse wheel a lot of things ive used modular station wise appeared black like that but on rolling the mouse wheel a few times brought the object into focus. #
Also im assuming you do actually have the .mat file for these modular station parts.
-
Sorry for the late reply on this… got a bit sidetracked with other stuff…
I had similar problems until I changed my graphics card from an internal to an FX5700.
As you say it worked before, it must be the drivers you are using now, can you identify the ones you were using when it worked? They are probably older than the latest ones.
I’m in the process of trying to find some older drivers to see if that works, hopefully find something and roll 'em back to see what happens. Not like I’m need to push her for anything else.
Dont want to sound like im stating the obvious here but have you actually tried rolling your mouse wheel a lot of things ive used modular station wise appeared black like that but on rolling the mouse wheel a few times brought the object into focus. #
Also im assuming you do actually have the .mat file for these modular station parts.
Yes, I have. No worries about stating the obvious - sometimes it can be something so simple. But yeah, the first I did was mess around with the mouse and try to see if it was a case that it just wasn’t putting the stuff center stage on it.
@Gibbon:
Let’s define root folder, do u mean your mod folder with the exe folder and data folder inside with xmls sitting in the mod folder next to the date and exe folder? If that’s the case then FLE does work like that as all my mods use xmls and never had an issue with FLE like that. I have other isssues with FLE but that’s another story lol
All that sounds a bit over my head (I swear I’m a born again blonde.) I’m guessing that that it shouldn’t be any issue with how the folder is sorted because I haven’t changed them in the slightest over the past six months of doing it. I use a completely seperate folder from the actual dev version folder for it, so there is no need to be moving files around. In addition, since then, I had Sushi re-pack me a new version of it, in case there was something wrong - and that didn’t work.
On top of that, I’ve tried it on other versions of Freeworlds (the current 1.66 incarnation as well as the defunct 1.68). Both worked before, not working now… so while the chances of one fubared directory are probably, the chances of four separate ones going up the skivvies is highly unlikely, I feel. Hence why I’ve settled on the thought that I was missing something.
FLE is weird though. It’ll decide not to work for X on computer A, but not work for Y on computer B, and work fine all the time on computer C. It’s just the way it is ;D
If only. If there is another way to put modular stations together outside of FLE, I’d be all ears! Granted, I’m getting to that point where individual nutty ideas for bases are getting low and I’ll be rehashing old designs - but it’s nice to have that option that if I come up with the idea, I can throw it together. Like I said, if there is another way to stick them together… I’m all ears
My suggestion: don’t use it! -
Has anybody noticed that FLE won’t load the mod if it has a .xml file in its root folder. I tried moving it out when opening the mod and it works. But I am really annoyed with moving the darn file every time I have to do a little change in FLE, then activating the mod. Could this be fixed? ???
FLE has never liked XML files, there was a time when a large script.xml would crash FLE, nowadays I think it just ignores any it finds.
@ Oma, check what version of OpenGL you have, as I believe that is where the problem is, the engine just doesn’t like some versions of OGL.
-
Time to finally end this on a happy note.
After much protestation, threats, insults and the occasional slap on the back of the head to the computer, she’s finally working for me! Not exactly sure what exactly did it… maybe it was the accumulation of things. I cleaned out drivers, re-installed them, did some general window’s updating and did a clean install of FLE.
Low and behold… she works! Much to the benefit of my sanity. So thanks everyone as always for the advice and general direction pointing.