Well this could be easily implemented if W0dk4 releases the source for the dx8-9 upgrade. All that has to be done is pull the locations of the ships, render them inside of a sphere mesh onto a render target, then add it as a post-processing effect. It’s the same method I’m going to use. Already tried rendering the mesh directly to the screen but with the inherent matrix instabilities, it shook alot. Same reason a ship shakes at the edge of a system.