MsCMPImport v2.7 plugin By P1p3r -alt dl added
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Just thought I’d give ya’ll a heads up on a new plugin for MS3D. It works works with all the vms formats I’ve tested so far … you know, those annoying ones like stars, starspheres, blackhole, no_turret02, etc etc. As long as they’re fully valid 3db / cmp files. Clean interface, imports HP’s with the option to have them import after each 3db part, or after the entire model list, plus auto searches for mats. Oh, and it doesn’t crash Milkshape when closing. Tested in MS3D v 1.8.3 so far.
Edit: just to be clear this is P1p3r’s work I was quite happy to receive the dll for use as well
Link here at TSP downloads section
http://the-starport.net/index.php?option=com_docman&task=doc_details&gid=97&Itemid=43
Alternate Download Link:
http://mysite.verizon.net/res7bikr/msCMPImporter27.zip -
UPDATE:
Ok P1p3r gave me the go-ahead to upload the plugin here, so as soon as it’s finished processing the file should be available under the
Downloads \ Editing \ Modelling section -
Download’s approved and ready for taking.
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Sry m8, I went in to update sumthin and I guess it went back to “needing to be checked out” stage
Here’s an alternate link:
http://mysite.verizon.net/res7bikr/msCMPImporter27.zip -
Great plugin thanks for sharing it.
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cant wait to give this a whirl
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I’m having problems when importing ship models getting more than the top LOD. How is it possible with this importer? Or do I jst have to use an old one? Basically I can only get LOD0 and can’t seem to be able to select LOD1, LOD2 and LOD3. I must be missing something
edit: false alarm… found it… drop down menu!! thanks god for that… ;D
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Hmmm…
Not so hot, eh Chili?
<sniggers>And…
You mean…
Thank P1p3r!
;D ;D ;D</sniggers> -
I’ve noticed that the importer mixes up the orientation of HP’s and sometimes also the position (f.e. it made y = -6.7 to y = -7).
I also had some crashes when importing more 1-2 models in a row without restarting MS3d.Both is no biggy and i may be caused by my notebook.
I also had such crashes on the old importers so i should say that v2.7 is way more stabil.Its a fantastic tool and alrdy changed 3 vanilla stations with it so rly BIG THANKS FOR SHARING IT!!!
Just a question… is anyone working on a new sur exporter? ;D
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I had no problems with any models importing.
The hardpoints are always messed up by the CMP exporter, they have to be fixed in HardCMP. I thought everyone knew that? Until now I just made and placed my hardpoints in MilkShape quickly, then found the exporter would attach them to any old group and not usually the group they are sitting on, so I had to delete them and make new ones again in HardCMP in any case.
One of the reasons is that whoever wrote the exporter did not specify the type of triangle he wanted so that he would be able to calculate the orientation (which way it is facing) for each plane. I have tried isosceles and pointed triangles, none of them oriented correctly.
And to make things worse HardCMP doesn’t use the Z axis correctly, so I end up composing an orientation using X and Y values only. And HardCMP doesn’t understand an angle of 90 or 180 from time to time, while setting 89 or 179 is fine.
GRRRRRRR!!!
P1p3r may hopefully take on the task of making a good exporter for us now he knows how to import properly?
Hint… Hint…!!
Duhh… didn’t someone say about 3 years ago that FL modding would soon fade away… away… away…??
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Yeah u’re right its the exporter, I never made HP’s in ms3d and therefor I’ve not noticed that bug before.
And the crashing bug seems to be a MS3d bug cause i have these crashes also on other importers.And Uh yeah a new exporter would indeed be a great addition
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i see no issue with the current CMP exporter O.o
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Uhh…
So where are your rosy glasses then?
<smirks>;D</smirks> -
For an exporter:
Well, it would be nice to be able to specify parts / groups as belonging in Fix, Rev, or Pris from within the exporter. It’s not real tough to do as is, but yeh it’s an extra 8 or so steps.
Personally I’d just take out the Scale section entirely and make it 1.0 every time.
A scalable number of groups would rock too (not just 18), but that might be graphically a pain to get proper, maybe with a scrollable window when passing 10 or so.
Other than that, can’t think of much really.
Nice to be able to open up quite a few more vanilla models to eff with though eh?
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From what I read, you guys haven’t used MilkShape to place your hardpoints, otherwise you would see the exporter’s limitations - orientation is not correct, and it does not attach the hardpoints to the correct group either.
I think I said that already somewhere?
Ah - I get it, I didn’t say it in Chinese!
Here goes…
???You…???not use…??MilkShape…???maybe???Exporter…???plugin???orientation…??? not correct???and…???not attach???correct group???
!!
JONG, please help verify that I’m not using bad language please??
Uhh…
Just in case, here it is in Russian too…
?? ? ???, You maybe not use ?? ??? ??? ??? ??? MilkShape ??? ??? ??? for place ??? ??? hardpoints, ? ??? ??? exporter ?? ??? ?? ??? pluginsky ??? - ??? orientation not correct ?? ???, ? and ??? ?? ??? hardpoints ? not correct group ??? attach to! ??? ??.
Mmmm… this is not a UTF enabled forum! Drat!
Heheheheheheh.