Re: Effects showroom!
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http://www.youtube.com/watch?v=AqyR-mETepA&fmt=18
It is very difficult to see the subtleties of the effect in that video. I will have screenshots up shortly.
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The effect itself is done. However I’m trying to figure out an implementation of this that won’t fall apart under lag. In a lag-less environment it works spectacularly. But because the weapons are missile based, when you get those one or two second pauses due to lag, the missiles stay in their barrels and explode right on top of you.
Note: The below pertains specifically to the 88 Flak mod, I thought I would copy-paste it anyway just to give you an idea of what I’ve been doing.
Update: I balanced the weapon based on the assumption that you will use a quarter (4 guns) of a large capital armament for flak. While you could equip all 16, it is a very bad idea due to energy drain, not to mention you would lag up a storm. I also adjusted ww2JacobBot and wo3dy to use the Flak for testing and fun.
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Since the effect itself is done, and I’m just making my own gun now, DOWNLOAD THE ALE HERE.
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thx! how to implement?
Tried this:
[VisEffect]
nickname = gf_explosion_flak
alchemy = fx\explosions\gf_explosion_super_flak.ale
effect_crc = 290209852
textures = fx\sarma.txm
textures = fx\lightbeam.txm
textures = fx\standardeffects.txm
textures = fx\kioncannon.txmbut that doesnt really work as expected
/edit works
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Yeah thx and i have the same problem…. effect doesn’t appear
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Sorry about that, I forgot to mention. You have to use the CRC calculator (found on Digital Brilliance) to get the effect_crc of the thingie. Alternatively, you can just copy the one I wrote.
[Edit] I guess the CRC has to match the nickname (not file name), because you used the same CRC as I did.
[VisEffect]
nickname = gf_explosion_super_flak
alchemy = fx\explosions\gf_explosion_super_flak.ale
effect_crc = 290209852
textures = fx\sarma.txm
textures = fx\lightbeam.txm
textures = fx\standardeffects.txm
textures = fx\kioncannon.txm -
I modified your effect a little bit:
- longer flame effect (like your first video)
- shorter smoke effect
- scaled down the whole effect
http://files.filefront.com/gf+explosion+super+flaktale/;11783873;/fileinfo.html
if someone’s interested
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Yes I’m interessted wodka.
Thank u both it works now.From the 1.7 credits:
- Flak explosion effect by Why485 (edited by wodka)
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http://www.youtube.com/watch?v=AqyR-mETepA&fmt=18
It is very difficult to see the subtleties of the effect in that video. I will have screenshots up shortly.
WOW, it seem like a really flak now.
How can you do this? i cant download the code but i think you make the flak ammo fast and have a short lifetime, did it?
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Firekiss, have you posted your extensive texture replacements and ale replacements anywhere? I am really curious to see them for myself. I remember seeing your work originally on Digital Brilliance and was/am very impressed.
Also, just one more video, after this I will leave you guys alone. In the video I am not the one using the flak, but rather the Battleship piloted by another is. It’s great fun to watch and fly through. I am piloting a support gunboat for taking out fighters.
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Disco light pwnage from Kyushu:
Anyway, it’s not just about texture replacements, but about much much more ;DPS: you guys gave me an amazing idea with the flak turrets. I will add them to battleships: the turrets themselves will be “inside” the battleship mesh, you won’t see it, there won’t be any muzzle flashes or projectile effects, you will only notice extra explosions around you.
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I’m looking for a big muzzle flash effect, kinda like a big WWII battleship muzzle flash. Are there any in the game that you can suggest?
R