Multiple missile launches
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When a gun model has more than one HpFire it will fire multiple shots at once.
I tried to get a similar effect with a missile but even if the model has several HpFire hardpoints it fires only one missile at once
An interesting side effect is, the missiles will come out of each hardpoint but always one after another.The intention was to create a launcher firing four missiles at once to bypass the CMs.
Has someone found a way to make the launcher fire four at once?
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It fires one missile for each HpFire
BUT so they are on the same route,
you think you see only one of them.Try to add someting like
dispersion_angle = 2.500000
to the [gun] section and the projectils will spread away
(if you muzzle velocity isn’t 2 high. )PS. you might also see the missiles if you
use one of the BIG battleship turrets with 2 barrels. -
Well, I put every HpFire at a different angle and if you press the fire button in rapid succession you see the missiles being launched in different angles to the target which makes them fly in on a different path.
The point is, if it would be firing four missiles at once wouldn’t it be using four rounds of ammo per shot?
But I’ll try the line above and see the results.