AI Wingmen Tutorial + Sample Mod
-
I 2nd that and very much appreciated too.
-
;D GREAT STUFF!
-
Well, considering that I’ve seen screenshots of your wingmen implementation off this work in the Discovery forums, I’m assuming you’ll agree that it really isn’t that hard once you do the DLL edits (which is just text-based overwrites, not even real hex-editing) - the rest is pretty basic INI coding. =P
Again though, feedback! I want feedback! XD
It’s impossible to judge my own tutorials. -
No, Jong, he wants other people to comment on how well the tutorial is written. If the tutorial is too difficult to understand, people won’t be able to use his knowledge.
By the looks of things, you understood the tutorial well, Jong. And, in terms of explaining, Fox, it was laid out very well.
-
What’s your mean feedback, fox ?
Like Nieckey say make a video ?
Yup we want video’s images… if its possible even posters and huge billboards…
On a serious note, I understand Fox, he just wants to see that his tutorial was understood and that people were able to use it, so give him the credits and show on screenshots or show a video if its possible.
And I think others would like to see it as well, people who are thinking of implementing it in their mod, show them how it works with visual content without them modding all the way figuring out it would be something to us in their mods, or not at all. -
1st off… thanks for sharing this great feature fox, its opened a whole new window for ppl’s mods and idea’s.
im currently making missions against battleships and these wingmen are exactly whats needed to help kill these mass lumps of armor
ive tried to implement ur tutorials with no bother and no headaches.
But my bs formations are giving me my major hassles… anyways i’ll make a screenshot or a video when ive sorted this problem out.untill then … thanks again
-
Thanks Sushi and Worfeh.
In fact I think Fox’s tutorials is easy and great, before he post the tutorials in here, I was use it to finish my mod.
So if any I can help just let me know, I’ll do my best. ;D
And I think if I make a video can’t be help anything, because that’s only show my mod with wingmen, right ?
-
Ok so here is my video… you cant really tell that i have the wingmen helping me, but they are…
btw i did this in like 5 mins so sorry its so crap -
Yes, I’d simply like to know that my tutorials were informative enough to help people implement these concepts. I’ve never written tutorials on anything before FL, so it’s tough to know when I’m saying too much in the tutorial, or too little, etc.
Nice to see people are able to get this working without headaches. And Khayman, that’s quite a lot of Battleships. lol
-
Honestly, I don’t think you can have too much information in a tutorial. I’d rather have more information than I need than less. The tutorial is very easy to follow and the diction you use is easy enough to understand for anyone with a grasp of the English language. It’s really well done, Fox. I hope you can make more so I can learn a trick or two from you
-
Nice to see people are able to get this working without headaches. And Khayman, that’s quite a lot of Battleships. lol
yea lol gonna make some of em fighters i think… or maybe gunboats ;D
-
New version up, with very minor tweaks made to how wingmen react to nearby hostile ships, and slight rewrite of certain tutorial sections.
Just curious, haven’t seen anything on this recently. Any more success (or failure) stories of implementation? lol