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How to make nebulas more mean looking

Scheduled Pinned Locked Moved Coding
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  • ? Offline
    ? Offline
    Guest
    wrote on global:last_edited_by,
    #1

    Hi all,

    What i’m after is to make nebulas darker and more mean looking. I’m familiar with some of the settings. Let’s look at Alaska for instance

    [TexturePanels]
    file = solar\nebula\generic_shapes.ini

    [Exterior] < –------------------------------ This i think is the exterior of the nebula from a distance
    shape = generic_exterior1
    shape = generic_exterior2
    shape = generic_exterior3
    shape = generic_exterior4
    shape_weights = 1, 1, 1, 1
    fill_shape = nebula_circle2
    plane_slices = 1
    bit_radius = 10000
    bit_radius_random_variation = 0.200000
    min_bits = 10
    max_bits = 12
    move_bit_percent = 0.250000
    equator_bias = 0.500000
    color = 255, 255, 255

    [properties]
    flag = nebula

    [NebulaLight] <–----------------------------------- Inside nebula illumination
    ambient = 60, 90, 90
    sun_burnthrough_intensity = 0.600000
    sun_burnthrough_scaler = 4

    [Exclusion Zones] <–------------------------------------- Exclusion zones so no worries with these
    exclusion = Zone_Li05_shipyard_exclusion
    fog_far = 8000.000000
    zone_shell = solar\nebula\generic_exclusion.3db
    shell_scalar = 1
    max_alpha = 0.500000
    exclusion_tint = 40, 120, 120
    exclusion = Zone_Li05_prison_exclusion
    fog_far = 10000.000000
    zone_shell = solar\nebula\generic_exclusion.3db
    shell_scalar = 1.000000
    max_alpha = 0.700000
    exclusion_tint = 70, 150, 150

    [Clouds] <–--------------------------------------------------- Clouds inside the nebula
    max_distance = 400
    puff_count = 10
    puff_radius = 100
    puff_colora = 255, 255, 255
    puff_colorb = 60, 100, 100
    puff_shape = generic_cloud1
    puff_shape = generic_cloud2
    puff_shape = generic_cloud3
    puff_shape = generic_cloud4
    puff_weights = 1, 1, 1, 1
    puff_drift = 2.000000
    near_fade_distance = 200, 250
    puff_max_alpha = 0.200000

    [Fog] <–---------------------------------- Think this is like a view thing that throws a fog depending on the distance specified
    fog_enabled = 1
    near = 125
    distance = 1500
    color = 20, 60, 60

    [BackgroundLightning] <–-------------------- Lightning
    duration = 0
    gap = 2
    color = 150, 160, 170

    [DynamicLightning] <–------------------------- Dynamic lightning
    gap = 50
    duration = 0
    color = 0, 0, 0
    ambient_intensity = 0
    intensity_increase = 0

    I’m assuming to make things more dismal, you would either make the colour darker which isn’t really what i need. How about the settings regarding sun burn through, what effect does this have?

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  • S Offline
    S Offline
    Sushi Historic Supporter
    wrote on global:last_edited_by,
    #2

    I was playing around with these settings when I started to develop 2.0. Sunburn, at least from what I saw, has to do with how the sun will appear in nebula. So, a lower number, will make the sun less visible in the nebula, while a higher number will make it more visible. The scaler, from what I found, is a multiplication factor of the intensity. So, I once used a sunburn factor of 10 (which was too much) and used a scaler of 10. The sun was HUGE in the nebula.

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  • F Offline
    F Offline
    FriendlyFire
    wrote on global:last_edited_by,
    #3

    Making the fog’s distance closer can give a claustrophobic feel to it. Having larger, well blended puffs can easily work against a player’s navigational skills and give them the feeling they’ve lost their current location and/or orientation. Dynamic lightning can really help setting off an atmosphere, especially if you tie them up with the background lightning. I’d also suggest trying lightning that isn’t white, for a change. Subtler differences give a totally different impression.

    Oh and of course, choosing or making a different cloud texture can have a major impact. Colors are also deeply important, and music is another element to consider.

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  • D Offline
    D Offline
    Dragnite_MU
    wrote on global:last_edited_by,
    #4

    Did something similar to what FF describes in tohoku when i made the giants causeway for MU. Put a large minefield with a fair few exclusion zones then placed a blue nebula which is very dense and causes you to lose all sense of direction as the sun doesnt burn through it. Its a real nice effect.

    Also in other areas i tried different coloured lightning such as green, orange and magenta looks much better than plain old white.

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