Cloak Plugin
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…. hm …
you got the “cloak.dll” activated on client + server?BTW i re-uploaded the cloaking resource i created,
which should make it easy 4 everyone 2 add those feature.
to the \ Downloads \ Editing Downloads \ Coding section.And this time i ll check, if the upload is ok.
And it is. -
@ F!R ;D ;D Thankx m8 ;D ;D
maybe now i can get the “other” funky stuff to work as well rotfl
Cheers m8
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@alexcomboy:
yes, because they are both on one computer, Cloak.dll is in \EXE\flhook_plugins\dlls\
With the FlHook plugin version there are 2 "cloak.dll"s
no.1
the cloak-plugin DLL and which controls the cloakingno.2
w0dk4’s cloak.dll, which sits in the FL\exe directory and is loaded via “dacom.ini”
and makes your ship cloakAnd you can cloak with a stock cloak,
what i think we won’t discuss here in old tradition.
The difference with those is,
that your ship will stay visible 2 yourself. -
Failed to load Common.dll
any ideas?? i cleared out all previous hook related data… hmm curious -
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Must I add Cloak.dll in dacom.ini by FlHook 1.6.6, too?
I’ve the same problems like that topic in the .6-version.
Often my ship is invisible when I write “addon = cloak_fighter, HpCloak01[, 1]” with and without [] and by writing only “addon = cloak_fighter” the ship is visible, but cloak doesn’t work.