Cloak Plugin
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I think that is why the ship is already cloaked when it undocks from manhattan, because the FL Player Engine puts it like that and FLHook has no way of changing it.
But if you take away the 1 FLHook can do things that the FL Player Engine can’t.
I will Test it again. -
Let us know if it worked please.
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no, it didn’t
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…. hm …
you got the “cloak.dll” activated on client + server?BTW i re-uploaded the cloaking resource i created,
which should make it easy 4 everyone 2 add those feature.
to the \ Downloads \ Editing Downloads \ Coding section.And this time i ll check, if the upload is ok.
And it is.
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yes, because they are both on one computer, Cloak.dll is in \EXE\flhook_plugins\dlls\
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did you also edit the dacom.ini to load the cloak.dll?
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thats necessary? i didnt do it
it worked when i added cloak to the goods.ini
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@ F!R ;D ;D Thankx m8 ;D ;D
maybe now i can get the “other” funky stuff to work as well rotfl
Cheers m8
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@alexcomboy:
yes, because they are both on one computer, Cloak.dll is in \EXE\flhook_plugins\dlls\
With the FlHook plugin version there are 2 "cloak.dll"s
no.1
the cloak-plugin DLL and which controls the cloakingno.2
w0dk4’s cloak.dll, which sits in the FL\exe directory and is loaded via “dacom.ini”
and makes your ship cloakAnd you can cloak with a stock cloak,
what i think we won’t discuss here in old tradition.
The difference with those is,
that your ship will stay visible 2 yourself. -
Oh… that is what I am doing wrong…
So I have taken w0dk4’s cloak.dll that I found at the root of the Cloak0.1.zip file and put it in \EXE.
But what section does Cloak.dll need to be appened to in dacom.ini? -
Failed to load Common.dll
any ideas??i cleared out all previous hook related data… hmm curious
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Try your backup content.dll
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@alexcomboy:
Oh… that is what I am doing wrong…
So I have taken w0dk4’s cloak.dll that I found at the root of the Cloak0.1.zip file and put it in \EXE.
But what section does Cloak.dll need to be appened to in dacom.ini?The [libraries] section.
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thanks
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Must I add Cloak.dll in dacom.ini by FlHook 1.6.6, too?
I’ve the same problems like that topic in the .6-version.
Often my ship is invisible when I write “addon = cloak_fighter, HpCloak01[, 1]” with and without [] and by writing only “addon = cloak_fighter” the ship is visible, but cloak doesn’t work.