Anyone remember this petition?
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http://www.petitiononline.com/FLPet/petition.html
It’s the petition for a sequel to FL, you probably remember it, but I’d like to point out that it’s almost got 20k signatures…
Anyone who hasn’t signed it, do it, we don’t have a chance in hell of getting a sequel, but 20,000 signatures just looks nice. -
Yeah you don’t petition to a company that doesn’t even exist anymore…
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Hah, only partially.
And I never understood that if we all want Freelancer 2 so badly, why can’t we just put aside our differences and all work together.
Freelancer modders are some of the most talented modders, and you could make something all working together.
I mean look at Tamriel Rebuilt for the Elder Scrolls, tons of people all working together making an amazing product, and even then it’s just a few major people with tons of others contributing their part. -
Hah, only partially.
And I never understood that if we all want Freelancer 2 so badly, why can’t we just put aside our differences and all work together.
Freelancer modders are some of the most talented modders, and you could make something all working together.
I mean look at Tamriel Rebuilt for the Elder Scrolls, tons of people all working together making an amazing product, and even then it’s just a few major people with tons of others contributing their part.signed
in Freelancer Modding nearly nothing impossible, and a new Story is maybe a easy part of FL
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If all of the people making mods for FL put in some effort to get some major tweaks to FL, and maybe a small~ish team dedicated to the project, we could come up with probably something really good.
If it got a good player-base, then there would be a reason to ask for a sequel. After all, the amounts of players that mods like Disco consistently have are almost reason to release a sequel. If you have ~200 people, in ONE community (especially in one where the community is as decentralized as FLs is), then you add the… more or less free advertising you get from them telling their friends, the advertising you pay for and… Ka-boom. You got something selling relatively well. Pinch me I’m dreaming.
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Ok, reality check folks. Wake up. It’s one thing to ‘mod’ a game, and entirely another to code one up from scratch. If you think changing some unencrypted lines in an .ini file and manipulating text resources in a .dll gives you the ability to code a game, then you need to maybe do some serious browsing. And then there’s the whole issue of resources; both with actual ‘stuff’ we can use, and people. Everyone who mods etc, does it voluntary, you can’t make a living out of it. It’s part-time. I disagree with the above comment about “freelancer modders here aren’t the most organized” (or however it was worded), but even still, it’s not to the same standard as a proper dev team. Let me break it down. Getting ‘paid’ to go into ‘work’, ‘every day’ (or near enough), with a whole ‘team’ of other people also working on it’, with all the necessary ‘tools’ you will need, and a crap load of ‘funding’ (well it would be for someone bigger like Microsoft). So come on… Freelancer 2 'aint gonna happen, at least not by a group of part-time enthusiasts.
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I never said an entire game from scratch.
I simply said a more advanced mod.
I’ve worked with C# I know that there is no way people who can manipulate .ini’s and people who can manipulate .dll’s can make a game from scratch. No offence guys, what you do is simply amazing, but there is nowayrealistic chance that a new game can be made from scratch with only part-timers to boot, it’s a fair bet that the engine would be the cause of the roadblock, unless those Part-Timers are fanatical to the cause. -
<===Is fanatical enough!!
In all seriousness, ya, I agree. But we can still try to push the game the game boundaries
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^ Who’s that?? ;D ;D ;D
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He’s a fanatic
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@Oma:
He’s a fanatic
He lies! That is Sushi after we give him yet another headache from our often zany ideas that we throw at him on Freeworlds! He used to look young, unwrinkled with coloured hair before he had to put up with us!
I have now successful de-railed the thread…WOOOO!!!
Anywho, ya, sadly, I don’t think anything will be done in terms of Freelancer - ie. source code/Freelancer 2. It’s a shame, really
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The guy who runs Stardock wants to go back and update some older games – I always thought that the Modders of freelancer should explore this route See link below for ars technica article
http://arstechnica.com/journals/thumbs. … r-of-orion
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A Freelancer 2 as a separate game would be insanely hard, but I’m merely talking about a mod where everyone in our community collaborated.
And OP, you said it was possible to create another singleplayer campaign for FL.
I had saved a big long post made by someone on a different board who had some ideas for a Freelancer 2 mod thing, if only I can find it… -
A Freelancer 2 as a separate game would be insanely hard, but I’m merely talking about a mod where everyone in our community collaborated.
Uberlancer is suposed to be doing what you’re talking about. The problem you will always have in a large collaboration is simply agreeiing on anything. Someone wants a yellow coloured tractor beam, someone wants a blue one and so on. I prefer well written mods from smaller teams simply because it’s easier to reach the goals of the team or mod maker.
And i agree with the above statement, that petition was nothing to do with the development of FL2 or Project Lonestar. Microsoft will NEVER make FL2, it really is as simple as that. And to all the people who cry “well if you don’t try then it really won’t happen”, all i can say is GROW UP!!!. Microsoft only do games for the Xbox, period. They are not interested in making games themselves, especially not for the PC. If they can cancel a franchise that’s been going successfully for over 25 years , i’m talking Flight Simulator here, which was also highly profitable, then what chance has a little space sim called Freelancer 2 got? Hmm?