Increasing chatlog?
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**Learning to use IDA will require you to get a reference book on assembly. At first it won’t be easy at all but it is like any other language, you will get the feel for it after awhile. One nice thing about it is that it will set up links between each routine and also it will expand and comment certain stuff you would never see with a hex editor.
If you are unable to learn assembly, unfortunately it won’t do you a whole lot of good… one other thing, it isn’t cheap.**
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Hex-rays ;D ;D
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@Bas:
Eh M0tah…I have the feeling you created a list by yourself, could you share it with us? ;D
The only other offsets I have indexed are some for the right HUD panel with the weapon controls as part of a project I was working on to adapt the HUD to widescreen monitors.
Those three I posted before weren’t on a list or anything before viper asked if they existed. -
Yeah, there is.
0x50 in freelancer.exe, 0x6a440 = maximum number of characters in multiplayer chat window
May I ask whats the maximum? It seems that the value can be higher then 7F, but when I enter to much letters “at once” then it doesnt work, isnt able to send the message then.
I have the feeling that it is catched up in a loop…However, I reduced to 200/Hex C8, will see if this is working.
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Ok, best value for maximum number of characters in multiplayer chat window is 7F/127. I am not sure, but I have the feeling that even higher values have an effect, meaning that you can write more letters then. But then there is the “loop”-bug again - meaning you dont come to an end of letters when you are writing a message (just see for yourself ^^)
I also made 2 screenshots to show how muhc it is only enlarged, not too much IMHO (127 instead of 80 letters):
http://www.abload.de/img/screen135k6kc.jpg
http://www.abload.de/img/screen1361b7q.jpg(I am I with EXE hack, Saarländer without EXE hack - Just look for Halloooooo[…])
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I found both. They were right next to the offset for the max number of lines in the history window :P.
10000i in freelancer.exe, 0x691ca = time in milliseconds chat text is displayed before disappearing 0x20 in freelancer.exe, 0x691cf = maximum number of chat lines displayed at once -1
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Ty, but I guess he means the numbers of chat lines at the left of the screen (and your value (0x20) seems to be a bit to height for this IMHO ^^)
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It should be for the chat at the left of the screen. I tested it by setting it to 0x02 and 0x00 and it would only show 3 lines and 1 line respectively. So I’m pretty sure it’s right.
EDIT: What may be happening is not all 32 of those lines are actually shown when the chat seems to fill up the entire portion of the left screen section - the size of the actual text box might be smaller.
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0x20 in freelancer.exe, 0x691cf = maximum number of chat lines displayed at once -1
works but only to reduce chatlines…Yeah, I think the size of the textbox needs to be increased to be able to increase the limit, which requires another offset.
bet other question is there also an value for chatcolor ?
Or other Colors in FL ?The chat colors are controlled server-side. If you have FLHook you can change them with some modifications to the source code in HkCbChat.cpp.