Converting the Freelancer cast into ragdoll models for Half-Life 2 Gmod
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The title explains it all really.
I want to take the models for the Freelancer cast, and convert them into models to be posed in Garry’s Mod for Half-Life 2.
Thing is, I have no idea, like REALLY no idea how I would do this at all.
So, I ask you, would you please walk me through this? Like, what tools would I need, what steps would I take, etc.
And if this is in the wrong section, by any means, move it. I just thought it might fall under “Specialty modding” -
ive never dabbelled in characters myself so i dunno the ins and outs, but i should imagine itll involve the use of milkshape… lol import the chartacter models into it and then export them out and use a program to get them into the source engine i guess.
Just doing a thing we call… speculation but thats how i would hope to do it
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probaly involves the use of XSI near the end of the process too…
more speculation… ;D
but XSI would be needed for correct bone structure within HL2 / source and ragdoll data as well… FL has no
ragdoll data as far as i know… rigging the bones… omg… good luck m8 -
from what ive seen just from in the files, they have a bone structure… its just friggin WIERD. lol
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lol sweet…
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Yip Bejy’s dead correct!..
Im still yet to see anyone rip a “working” model from a .dfm file…
We can now however extract/replace the texture wrap for them… maybe a blank
template model… rip the TGA/DDS out of the .DFM wrap the texture over in XSIThen alter the blank model to snug up with the texture wrap??
I dare say that method will work… but will require ALOT of time and patience to wrap the
HL2 models correctly… I’ll do some FL / Source texture comparisons tonight, will inform if i find anything
of use… in fact… im basicly off to try this myself… Alex as Juni anyone??? hehe… got a fair lot of Alex replacement textures
wont be that hard to compare em…