Custom Ships cause CTD when taking a mission
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My time is up for now but here are some more hints…
ship_class = 1
and
msg_id_prefix = gcs_refer_shiparch_hfighter
both indicate that you want this to be a heavy fighterbut
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01are mounting freighter shields on a heavy fighter. Pick which you want and make it match in all 3 locations.
HP_tractor_source = HpTractor_Source
should read
HP_tractor_source = HpTractor_Source01
to match the hardpoints in the cmpGood luck, this should get you started. For goods.ini copy the stuff from li_elite if going the heavy fighter route and continue troubleshooting.
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**A missing HP_Tractor is one of those random crashes I experienced many times. If the ship has a tractor beam installed without the hardpoint, it will randomly crash when the player is beaming something in. Also, something that FLEC does not test for is the baydoor hardpoint, if both are set to the exact same position, you will get a crash when jettisoning any cargo and I mean a server crash, not just the client. This can’t be used as a method of crashing the server (sorry cheaters) if the server side ship CMPs are fixed, it will simply crash the client only if they change the hardpoint positions. This is fully verified after losing half of my hair by pulling it out
BTW, don’t rely on the HP test that FLEC has, it is for NPC’s only, not the players as OP has told me more than once. (thanks OP for the clarification). I use the exact same loadout for NPCs and players in my MOD so it worked fine for me, it’s just that all of the other MODs dont do loadouts the way I did…**
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Thanks for the Tips,
I’ll be working on the ships this weekend and I’ll check all this out. I also have a line out to Sushi since he works with the same base TC mod, he may have some ideas as well.
Once I isolate the problem (if I can, sometimes they remain unfound even after the problem is fixed) I will update the thread with the results.
Thanks so much.
Karr
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Thanks for the Tips,
I’ll be working on the ships this weekend and I’ll check all this out. I also have a line out to Sushi since he works with the same base TC mod, he may have some ideas as well.
Once I isolate the problem (if I can, sometimes they remain unfound even after the problem is fixed) I will update the thread with the results.
Thanks so much.
Karr
Sadly, Karr, I don’t work on FW 1.66 base anymore. I haven’t touched that code, in significant amounts, since I started working on FW:ToW. The amount of errors it has accumulated over the years is staggering and I wouldn’t even know where to begin to bug fix if I wanted to. You’ll also note that the 18.45 version of FWs runs without missions, because they’re so many bugs with missions in general. Personally, I think you’d be better off starting from scratch and I think, in the long run, it will save you a lot of frustration.
Anyways, back on topic here, I do not know about what is crashing it. It could be so many different things.
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I’ve considered on many occasions, starting over, however I don’t think that I have the necessary skills to pull the whole thing off. There are just to many aspects of modding for one person to cover.
If I remember correctly, 1.66 took over a year with a team of 20 or so, pluss beta testers, (That was what I did for the project, just a beta.)
After more experimentataion last night, I’m convinced that the main problem is in the ships, so I’ll be starting over with them, (that means reimporting them from z3r0x’s Empire at War mod since I can’t get ahold of EvilleJedi, and Tessius is ignoreing me. They are the only two that I know of that have the orriginal files)
I ran some tests last night with the coralskipper, (the one that was already in the mod.) I ran missions for 1/2 an hour with no crashes or errors.
Then I added the missing hard points, That fixed the occasional CTD on launch, but missions are still 50%.
The launch CTD was being caused by using the freighter shields. I replaced them with fighter shields and now you can launch with no issues, (unless you have a mission LOL)I’m stubborn, I’ll find the error, or rather, I’ll get it fixed. I’ll reimport the ships this weekend, and wouldn’t be to supprised to find that afterwards the error is gone. (I also won’t be supprised if the error remains, or if its replaced with a new one.)
I will let you know how it goes. Thanks for the help and ideas.
Karr
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Best of luck, Kerr. As they say over at FWs….“May the Force be with you.”
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Personally I’d take Sushi’s advice and start from scratch.
I had a quick run around with 1.66 earlier and the amount of errors being generated in FlSpew is horrendous, why these were never addressed before release is beyond me ???.
and before anybody shouts out ;D they’re not voice errors
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I’ve known about the extensive list of errors produced by ALL TC mods, But belive it or not, the 18.2f version is stable.
And I may have found my ship errors: All the weapons were using FIXED hp’s instead of REVOLUTE hp’s.
I’m in the process of changing this and will let you know if this fixes the problem. (I’m suspecting that this was a big issue).
Let you know later.
Karr
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18.2f is not stable, Karr. It has a multitude of NPC errors that cause spontaneous crashing of the server. However, kudos to you for keeping that mod alive!
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How is the 1.65 for errors?
And where can I get flspew, can’t seem to find a download for it.
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1.65 is actually pretty good in terms of stability. It’s just very outdated in a lot of aspects.
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Well thats something,
I just don’t think its feasible for a single person to start from scratch on a TC mod, without taking years and years to put something out. I’m also pretty sure that I don’t have all the skills necessary to do so.
But my current problem is deffinately in the new ships. Existing ships dont cause the crashes that I’m experienceing.
Even the old coralskipper (wich was an admin ship that I trimmed back down to 5000 hit points instead of 50000) works without crashes. And 98% of the crashes I experience are client side. (at least till I start messin arround with things LOL)
I’m pretty sure that I’m doing something wrong with the hardpoints, but I just can’t figure out what.
Guess I should go back and start scouring the ship tutorials.
Anyway, I appreciate the advice, even the advice that I realy don’t want to take LOL.
Karr
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FlSpew.txt is FL’s Client error log and can be found in (XP) “C:\Documents and Settings<username>\Local Settings\Application Data\Freelancer”.
Both Local Settings & Application Data folders are hidden folders so you will need to change your folder settings to see them, or you can use FlSpit which is a small script that locates & translates the FlSpew into something a little more understandable :P.Edited to add the link to FlSpit</username>
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Some of the poblems I’ve found:
shield on cmp file missing from shiparch
Tractor bay doors in shiparch but missing from cmp
Infanite Power Generator causes crashes,…sometimesNone of the “jedi” ships are listed in the mshipprops.ini
(Jedi are the Vongs pirmary enemy)I’m sure there are more.
I’m still trying to acquire the orriginal models of the Vong ships (created by eviljedi from what I understand), and barring that will need someone more proficient than I to convert them to Freelancer/Freeworlds.
If you have these models, or are able to convert from ALA format to CMP format, or if you know how I can contact eviljedi, please let me know.
Thanks for the help
Karr