The Starport
  • Categories
  • Recent
  • Users
  • Groups
  • Starport Blog
  • Knowledge Base
  • The Forge
  • Discord
  • Register
  • Login

I tried adding names to names resoures dll

Scheduled Pinned Locked Moved Coding
36 Posts 10 Posters 23.3k Views
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T Offline
    T Offline
    Tunicle
    wrote on global:last_edited_by,
    #26

    @DwnUndr:

    . I just drink all the beer in the fridge.  ;D

    Is that not cold?

    1 Reply Last reply
    0
  • [ Offline
    [ Offline
    [RIP]Soupman
    wrote on global:last_edited_by,
    #27

    Deleted the download and added a link to the forge … no more missed updates ;D

    1 Reply Last reply
    0
  • S Offline
    S Offline
    StarTrader Historic Supporter
    wrote on global:last_edited_by,
    #28

    Hi FF…

    2 more problems to report…

    1. Got 1.1, unzipped it. Ran FLDev after uninstalling the previous version. It takes 6-7 minutes to load the .dll files. CPU usage goes to 100% and it’s impossible to use the PC until the dlls are loaded. Then it works normally until I save changes, when it does the same again but for about 2 minutes.

    2. When it saves changes it does it as Language 1033. Some dlls use Language 0 and so those nodes are not replaced, instead two language nodes exist and the updated 1033 node is not displayed by FL.

    Sending screenshots by email.

    Thanks.

    1 Reply Last reply
    0
  • F Offline
    F Offline
    FriendlyFire
    wrote on global:last_edited_by,
    #29

    The node problem would be hell to correct; I don’t know when I’ll be able to do it.

    The performance issue I can’t do much about; I’ve optimised the program as much as possible, including multithreading. I don’t see what else could be done. What are your system specs?

    1 Reply Last reply
    0
  • F Offline
    F Offline
    foxUnit01
    wrote on global:last_edited_by,
    #30

    I had the same issue using the doorstop computer - doesn’t the multithreading support cause problems on non-multithreaded systems, since the program always assumes you have multithreading?

    1 Reply Last reply
    0
  • F Offline
    F Offline
    FriendlyFire
    wrote on global:last_edited_by,
    #31

    Well I’d expect multithreading to be just “normal” on single-core CPUs; it shouldn’t be slower because of it…

    1 Reply Last reply
    0
  • S Offline
    S Offline
    StarTrader Historic Supporter
    wrote on global:last_edited_by,
    #32

    It’s a single-core 3.6GHz with 1GB Ram.

    This is a new problem with version 1.1b, the previous versions were loading all the dlls within 5-10 secs.

    1 Reply Last reply
    0
  • B Offline
    B Offline
    Bejaymac
    wrote on global:last_edited_by,
    #33

    Just tried it myself on my old 2GHz P4 with similar results to ST, couldn’t even get task manager to start so I could see what was happening.

    1 Reply Last reply
    0
  • F Offline
    F Offline
    FriendlyFire
    wrote on global:last_edited_by,
    #34

    Gonna have to check, but as I’ve said I have other priorities right now (just look at the letter thread). Unfortunately that means it will not be very usable for single-core CPUs for a while.

    1 Reply Last reply
    0
  • S Offline
    S Offline
    StarTrader Historic Supporter
    wrote on global:last_edited_by,
    #35

    Oh dear.

    Do you think it was the multi-thread change then?

    1 Reply Last reply
    0
  • F Offline
    F Offline
    FriendlyFire
    wrote on global:last_edited_by,
    #36

    I don’t see what else could make such a strong correlation while also being relatively logical. The multithreading was the largest change by far, and if the .NET threading implementation wasn’t built with lots of threads on a single core in mind, it might clog up the processor…

    1 Reply Last reply
    0

  • Story Mission level requirement
    C
    CommanderArgelo
    0
    11
    52

  • Crash Offsets
    J
    josbyte
    0
    231
    251.4k

  • Capital ships shield collision detection
    C
    CommanderArgelo
    0
    3
    17

  • Dropping a phantomloot cargo from an NPC
    C
    CommanderArgelo
    0
    5
    26

  • Incorrect Shield Value on HUD
    C
    CommanderArgelo
    0
    4
    19

  • @Adoxa - Wheel Scroll plugin improvements
    AingarA
    Aingar
    0
    3
    20

  • Release: Advanced Renderer v. 1.1 beta 1
    S
    SWAT_OP-R8R
    3
    50
    428

  • German Mod Tutorials? 2024 Mod Tutorial?
    S
    SWAT_OP-R8R
    0
    18
    66
  • First post
    Last post
0
  • Categories
  • Recent
  • Users
  • Groups
  • Starport Blog
  • Knowledge Base
  • The Forge
  • Discord