Unknown Sound archetype '0x0'
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Odd one…
I wanted to make a new jump “device” to replace an in-system jumphole.
When I make it a normal jumphole, no message when I use it. When I replace only the archetype = jumphole_red (or jumphole_green) with the jump device in the system’s ini file, leaving all other lines the same, I get this warning message, one for each time I use the new model.
Has anyone else experienced this or knows what is causing it?
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With me it happens when I use the modified jumphole.
Check the ini file for the system you were in when you got the message and see if the jumphole is a standard one or a modified one. Then let’s see if anyone can help us get to the cause. It’s annoying!
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Nobody else have this code then?
It would be good to isolate it as many error messages of any kind will eventually crash FL.
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Well, its still with me.
Whenever I replace the device with a jumphole (only changing the archetype line) the message goes away.
The device model has all of the jumphole hardpoints and more, I have made more HpFXnn hardpoints than the jumphole has.
The only big difference is that the jumphole is a .3db and my device is a .cmp - how can I see if the .3db contains something that starts off a sound?
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This problem is still with me, but I now notice it also does it with normal jumpholes from time to time. With my replacement model it occurs on every jump.
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The only place I could think of that might even remotely could cause that problem is with a sound file attached to a FX. The hash generator in FL is built on code originally developed in 1973 and 0x0 is an invalid hash. I use a variation of it in my game engine and I have never ever gotten a 0x0 hash out of it other than with a blank input string (IE sound = ). Usually it pumps out 0xFFFFFFFF with a blank string but sometimes it is 0x00000000.
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Thanks Lancer. I’ll look into it if I get time after my more urgent problems.
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Does this solve your problem with the sound error?
http://www.lancersreactor.com/phpBB3/viewtopic.php?f=16&t=1731See you in Sirius,
Buck Danny -
Hi Buck
Link is bad (404 error). I give up on Lancers.
But I did find the problem 2-3 weeks ago:-
The Jumpholes (all of them) have missing sound files!!
DATA\SOLAR\solararch.ini…[Solar]
nickname = jumpgate
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open_sound = gate_open_sound
close_sound = gate_close_sound
…Copy the ones from the Jumpgate, or record new sounds if you like. I recorded new ones for the jumpholes and my Hyperlane devices, problem solved.
This post had disappeared and I couldn’t find it to update it, thanks for revealing it again! :D.