Compiled File Editor
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**New version released August 11th, 2009
Adds multiple new commands to the auto-editing routine
VMeshRef is exportable as a script
VWireData is exportable as a scriptPost if you find any that should be a simple string, float or integer that I missed…
Hehe, as usual, the download link is in the first post**
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LS, i downloaded this just now, what does the little black window do in the bottom right corner? Is it a texture display or model display? Nothing is going on in there apart from blackness
EDIt
I was looking at the CMP which explains why i saw nothing although the model i’m viewing would be nice to see. When i opened up the mat file i saw the textures so that helps a lot
One thing i have noticed is if i have another window open that overlaps the editor, the texture in the viewer disappears. Only way to get it back is to reload the texture
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Ahh, no problem, I will just have it redraw the window when it gets the user’s focus back.
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**Got some new info for the animators out there, all is not as it seems in the Animation nodes , W0dk4, you may want to update your tutorial. All of this information was obtained by building the editor and scripter for the Header and Frame nodes in br_01_avalon_cityscape.cmp and several others.
Header
4 bytes - ULONG - Frame Count
4 bytes - FLOAT - Frame Delay ( -1 = store timing in ‘Frames’, used for variable frame timing )
4 bytes - ULONG - TypeFrames
Total Entries depends on ‘Frame Delay’, below is a single entry from the ‘Frame Count’ list
Frame Delay = -1
4 bytes - FLOAT - seconds
4 bytes - FLOAT - angle in radiansFrame Delay not = -1
4 bytes - FLOAT - angle in radians**
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This program is full of win!!
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Did anyone find any use for that info?
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**Latest version released August 13th, 2009
Added export feature for…
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Mesh *
VMeshRef
VWireData -
Material Animation *
MADeltas
MaKeys -
Mesh Animation *
Frames -
Cons section *
Fix
Rev
Pris
Sphere
Alot of the single style and 3d formats implemented as well (floats, Ints, Strings, XYZ).**
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**Anyone know what the ‘Sphere’ is used for?
It can be found in br_01_avalon_cityscape.cmp**
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Shot in the dark… but …
The skydome?.. to map were it lays?
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You’re way ahead of all of us here, Lancer! 8-)
But keep it up, hopefully one day I will be able to click on 3-4 buttons and get a fully working sur to fit my cmp!
'Course by then you and I will still be using mobile phones when others are using implanted chips!
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**New version released 0.005
All exporters fixed to show proper values
Switch2 added for float array
Just about every single FL node should be check for now
Save routine finally fixed, now it properly compiles the node name into a single tree and also sets the proper offsets for data, strings and tree linkages. The UTF files should now work within your game. -
It’s still doing the disappearing texture thing when you have more than one window open. For instance i’ve just opened my browser to report this which is covering the editor. Texture has disappeared that i was looking at, now i have to reload the file to view it again lol
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**Odd, I just simply reclick on the node and it shows back up. I haven’t added in the focus update yet, this was simply a release for testing since I ‘hopefully’ got the save function properly working.
Thanks for testing though!**