Jump effect
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if sushi didnt beat me to the punch. we want to know if it is possible to add a glow map to the texture on the jump effect tunnel. there are two subtrees in the .txm
they both contain the same pattern. is it possible to add a third subtree to the textures and then code it to work like a glowmap as if it were on a ship?
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I would have to guess and say no. The txm file only holds the textures. To get a glow map to work there are other entries to add as in a mat file or 3db file. I can’t see where you would add the Et_name line & Et_flag line without creating new trees. I might be in error here of course.
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ok i found a file called tlrtube.3db
i cant see a texture obviously cause its flipped to the inside, but i imagine that is the model. if it is then there may be a way to use it and hack to add a glowmap tree.
edit: i just realized that is the trade lane tube. where the heck is the model for the jumptube?
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Well, this topic is pretty much void now.
http://www.youtube.com/watch?v=NKIfpr7esfQ
So, we don’t need to worry about this anymore, thanks to FF!