[Freelancer Mod News]Jason's Freelancer Patch
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Regarding the DLL portion of your mod - do you know if it can be forcefully loaded and/or unloaded without causing the game to crash and burn?
ProcyonHook, a client-side element for the server I help run is designed first and foremost as an anticheat solution - given the addition of eight way strafe to your DLL, we’re probably going to have future versions unload any unrecognized DLLs upon connecting to our server (restoring them once the player has disconnected).
ProcyonHook itself is designed to be able to be loaded and unloaded as needed without causing any problems, however we’ve noticed during testing that the same cannot be said for many other client-side DLL hooks.
Any information that could lead to peaceful cooperation between the two DLLs would be appreciated.
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Excellent, means i can remove at least one dll from my growing library lol
On the widescreen front i’m getting this.
1280x960 non widescreen - As it should be
1680x1050 widescreen
The ingame visuals are as they are supposed to be but the HUD and menu sizes are way off.
Do these need to be resized manually or does your dll do the job?
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@Gibbon: jflp.dll will do it, but only if fovx is set to 0 in cameras.ini (or you use jflpac.dll). BTW, as with the other ws solutions, it is still necessary to load a game to force the new camera values to be read. The initial intro will also remain 4:3, since the cameras are initialised before the resolution is set; fortunately, WinCamera is handled differently, so the menus are okay.
@Sion: as it stands, I don’t think loading it (at any time) will cause problems, but unloading it definitely will, since Freelancer will still point to now non-existent code. I guess I could add the necessary “undo” code on unload, or if you really want cooperation, add entry points to enable/disable stuff. As for 8-way strafe, well, if you already disallow vertical strafe, it won’t work anyway. And I did ask if it should be included, you should have spoken up sooner. (I had intended to wait longer, but wanted to get the widescreen fix released, so while I was there…)
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I guess I could add the necessary “undo” code on unload
If you could do that, it’d be really awesome, and appreciated - with client hooks being on the upswing, it’d be really nice if they were all capable of such things, as it’d be very nice if a client-side anticheat hook were able to simply unload unrecognized libraries upon connecting to the server it’s linked with, without fear of side effects.
As for 8-way strafe, well, if you already disallow vertical strafe, it won’t work anyway.
Aye, we’re just starting to get a bit wary of the potential for… ‘unfriendly’ client hooks in general to spring up in general - I probably didn’t do a very good job of communicating that however.
At any rate, I apologize for the semi-derailment.
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@Sion: Fair enough, I’ll add it to jflp.dll and keep it in mind for any future hooks.
@Nos#Fi: Do you want that as an alternative jflp.dll or standalone? Actually, I’ve had second thoughts and won’t add it to jflp.dll, so I hope standalone is okay. I could even just provide the hex-edit for it, so you could add it to your own dll…
Freelancer.exe C7A42: 12 C7A47: 83 F9 03 73 09 51 8B C8 FF 15 80 64 5C 00 C3 ```That will prevent vertical strafe from working (untested). Change the 03 to 00 to disable strafing altogether. Since you haven't asked, I guess you're trying to modify your own dll to fit in with mine?
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adoxa wrote:
@Sion: Fair enough, I’ll add it to jflp.dll and keep it in mind for any future hooks.Thank you, it is very greatly appreciated.
As mentioned, or own hook works in the same way (it can be unloaded without problems), but takes this one step further by applying only a bare minimum of modifications to the game unless connected to our own server, so as to minimize the potential for our hook to clash with another - something I think that everyone in the Freelancer community that does work with client hooking should keep in mind to some degree or another.
Again, thanks for hearing me out.
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I’ve just put up version 1.11 of jflp.dll. If MultiCruise is being used, cruise speed will be included as part of the Engine stats.
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Save me at least… a ton of Info card work… thankx m8
Ok now i have a developer related Question…
Seeing as though every awesome release of .dll related goodness means I either have to do some work… or rearrange other stuff…What if anything should I “Prepare” to be altered?.. I normally use my Separate Template files for everything now (split into sections for easy access to say… Babylon/Statwars Stuff apart from Vannilla assets). Should I “realisticly” just wait untill all this is sorted? Or start planning my Eq levels now… as apart form the FL files in my mod… I also have to go alter all the template files as well with each new .dll release (sometimes takes x2 long…)
Don’t hear me wrong here… I aint bitchin, (lolz) I just like being prepared is all
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I have no further plans for JFLP, so if you’ve already removed the stat lines from the descriptions, you should be okay. As for equipment, that all depends on what you want to do with it, so I can’t really say. I’ve described what I intend to do here.
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So, I think I have a problem with the roll-feature.
Ingame, I can only roll when Im not in Mouse-Flight.Did I miss something, because in this video, it works:
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Yip… the 1st version had that problem… till i b*tched about it… lol
if you have the latest (& last) version and its doing it wrong… hmmare you using any other .dll’s the order in Dacom is “touchy”…
have u a setting in your options for Anti/clockwise & roll enable?I’ve also found… switching between your standard flight (free/mouse/turret) can cause the odd… “what the?” as it needs to be switched on again when you change from free to mouse… ect… it don’t crossover automatically.
hehe… nice vid m8 8-) that’s my baby elite rolling there… all nice and customed.
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No patch is necessary, actually. QuickFix, JFLP, 1.1, they’re all optional. Certain mods require certain patches, but it’s not uniform.
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Hi i tried your jflp.dll to get right widescreen resolution.
All looks ok but my ship is to much behind.
http://www.imagebanana.com/view/mdab3jm8/screen728.jpg
I have 1920x1080 Resolution.
Maybe you can fix it in next version -