[Freelancer Mod News]Jason's Freelancer Patch
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@adoxa
We still have problems integrating you dll into our mod because we have an compatibiliy problem with our own clientside dll.I didnāt want to ask for the āvertical strafe blockerā before we fixed that but it would be ānice to haveā
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@Sion: Fair enough, Iāll add it to jflp.dll and keep it in mind for any future hooks.
@Nos#Fi: Do you want that as an alternative jflp.dll or standalone? Actually, Iāve had second thoughts and wonāt add it to jflp.dll, so I hope standalone is okay. I could even just provide the hex-edit for it, so you could add it to your own dllā¦
Freelancer.exe C7A42: 12 C7A47: 83 F9 03 73 09 51 8B C8 FF 15 80 64 5C 00 C3 ```That will prevent vertical strafe from working (untested). Change the 03 to 00 to disable strafing altogether. Since you haven't asked, I guess you're trying to modify your own dll to fit in with mine?
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adoxa wrote:
@Sion: Fair enough, Iāll add it to jflp.dll and keep it in mind for any future hooks.Thank you, it is very greatly appreciated.
As mentioned, or own hook works in the same way (it can be unloaded without problems), but takes this one step further by applying only a bare minimum of modifications to the game unless connected to our own server, so as to minimize the potential for our hook to clash with another - something I think that everyone in the Freelancer community that does work with client hooking should keep in mind to some degree or another.
Again, thanks for hearing me out.
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Iāve just put up version 1.11 of jflp.dll. If MultiCruise is being used, cruise speed will be included as part of the Engine stats.
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Save me at leastā¦ a ton of Info card workā¦ thankx m8
Ok now i have a developer related Questionā¦
Seeing as though every awesome release of .dll related goodness means I either have to do some workā¦ or rearrange other stuffā¦What if anything should I āPrepareā to be altered?.. I normally use my Separate Template files for everything now (split into sections for easy access to sayā¦ Babylon/Statwars Stuff apart from Vannilla assets). Should I ārealisticlyā just wait untill all this is sorted? Or start planning my Eq levels nowā¦ as apart form the FL files in my modā¦ I also have to go alter all the template files as well with each new .dll release (sometimes takes x2 longā¦)
Donāt hear me wrong hereā¦ I aint bitchin, (lolz) I just like being prepared is all
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I have no further plans for JFLP, so if youāve already removed the stat lines from the descriptions, you should be okay. As for equipment, that all depends on what you want to do with it, so I canāt really say. Iāve described what I intend to do here.
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So, I think I have a problem with the roll-feature.
Ingame, I can only roll when Im not in Mouse-Flight.Did I miss something, because in this video, it works:
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Yipā¦ the 1st version had that problemā¦ till i b*tched about itā¦ lol
if you have the latest (& last) version and its doing it wrongā¦ hmmare you using any other .dllās the order in Dacom is ātouchyāā¦
have u a setting in your options for Anti/clockwise & roll enable?Iāve also foundā¦ switching between your standard flight (free/mouse/turret) can cause the oddā¦ āwhat the?ā as it needs to be switched on again when you change from free to mouseā¦ ectā¦ it donāt crossover automatically.
heheā¦ nice vid m8 8-) thatās my baby elite rolling thereā¦ all nice and customed.
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No patch is necessary, actually. QuickFix, JFLP, 1.1, theyāre all optional. Certain mods require certain patches, but itās not uniform.
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Hi i tried your jflp.dll to get right widescreen resolution.
All looks ok but my ship is to much behind.
http://www.imagebanana.com/view/mdab3jm8/screen728.jpg
I have 1920x1080 Resolution.
Maybe you can fix it in next version -
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now it looks better:
http://img227.imageshack.us/img227/2956/screen730.jpg
tnx -
Next problem I gave it to an other m8 and his resolution is:
1440x900 but there its buggy and looks like this ^^
http://www.imagebanana.com/view/ji3d5ofv/screen31.jpg
any ideas?
He use same camera.ini like I do