New key for extend wings?
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Can you program a new key for this?
keylist.ini
[key]
id = USER_Sc_extend wingkeymap.ini
[KeyCmd]
nickname = USER_Sc_extend wing
ids_name = 0 ;GENERATESTRRES(“Extend Wing”
ids_info = 0 ;GENERATESTRRES(“Extend Wing”
state = keydown[KeyMap]
nickname = IDR_SPACE
key = USER_Sc_extend wing
key = USER_MANEUVER_FREE_FLIGHT
key = USER_MANEUVER_GOTO
key = USER_MANEUVER_DOCK
key = USER_MANEUVER_FORMATION
key = USER_CRUISE
key = USER_MANEUVER_ENGINEKILL
key = USER_MANEUVER_BRAKE_REVERSE
key = USER_AFTERBURN
key = USER_MANEUVER_SLIDE_EVADE_LEFT
key = USER_MANEUVER_SLIDE_EVADE_RIGHT
key = USER_NAV_MAP
key = USER_STATUS
key = USER_TARGET
key = USER_REARVIEW_CAMERA_MODE
key = USER_MINIMIZE_HUD
key = USER_CLOSEST_ENEMY
key = USER_CLEAR_TARGET
key = USER_PREV_OBJECT
key = USER_NEXT_OBJECT
key = USER_GROUP_INVITE
key = USER_TRADE_REQUEST
key = DBG_INFO
key = DBG_INFO_2
key = DBG_AI_TOOLUnfortunately going not.Something missing!
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I would love it to be as simple as this!
Trouble is it isnt. As far as I know… this can only be done partially with hooks. The Procyon server managed to get it working with a version of flhook somehow (again afaik).
Maybe Adoxa can write a dll hook to get this working properly, hint-hint ;). Once he’s finished creating all those hardpoints for us of course
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I didn’t even know the wings could be extended. After going through all the ships, only Crusader and Valkyrie have actual “Sc_extend wing” animations. If there are any others, I guess they have a different name or have been added by a modder. I’ll see what I can do, but no promises…
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Oh yeah, I’ve been willing to code animations for all wings of the original ships…
I will take a while… of course, also following w0dk4’s tut…but having a lot of fun with starflier wings right now
having those animations proper linked to a key or to cruise mode would be a great addition…
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USER_Sc_extend wing
Why are you adding USER to the front when the actual animation name is simply Sc_extend wing? Seems that in and of itself may be confusing the game…
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**This key ‘USER_Sc_extend wing’ does not exist in the default FL program…
http://digitalbrilliance.com/Evo-Forums_-file-viewtopic-t-_281.html**
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Yes, the key definitions are hardcoded into Freelancer.exe. Since I happened to be working on a command console for single player, I’ve added the animation to that. Not exactly what was asked for, but I thought something like AutoHotkey could take care of that. It’s not available yet (I actually finished the animation a couple of days ago, but the console itself is still being tweaked). As per w0dk4’s suggestions, it reuses the bay animation. Type anim in the console and the bay doors open, type it again to close them. Type anim wing to retract the wings, and again (or just anim) to extend them. Finally, type anim script to run any available animation (wing is just short for Sc_extend wing). It was going to be SP only, but it looks like it might be popular, so I’ll allow it for MP (in which case I’ll use a comma prefix). Don’t know about running them automatically, though.
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Not a problem at all. Indeed, I was thinking it would be better as part of FLHook, anyway. … Just tested anim with Dual MP and found it doesn’t really work. Opened the bay for the first player, switched to the second and it shows as opened. Looks like my technique isn’t right for multiplayer, anyway.
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Azureus wrote:
So if its possible to animate the wings extending from a ship, say for example relating to stargate, would we be able to animate the jumpers drive pods extending out from the sides?Gorrblimeyblurryelll!!!
Wotonearth will you lot want next?
How about dressed dinner tables coming out the side, laiden for 2 by candlelight, retractable robopod waiters, wine already poured in the glasses, with sparklers to set off the nearby moonglow???!!!
Fugginnell!!
Hehehehheh
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**@ ST
BTW, the remote control cost an extra $1000 credits, otherwise you have to spin the hand crank to make it work. ;)**
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I already solved that problem completely (you can see some stuff I did here and the puddle jumper animation you talk about you can see in my video here.
I completed network sync some time ago and it is fully working in multiplayer. It will be a feature in upcoming New Universe 1.8 (which will be released before christmas). We decided to put some more things in the mod so it was delayed some times. I initially wanted to have a mod similar to wodkas cloak mod released about one month after we launch and I still plan to do so. So unless anyone is willing to invest the same time as I did you guys gonna have to wait until I release such a mod you can build into your own.