Engine trails
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Player cruise effects are seen in MP. So maybe effect changes can do the job.
You can also make so that the engine effect is noticeable even when your speed is 0, and as far as I know FLHook can make it so that player engine effect will not exist at the speed of 0. So this is kinda walkaround.
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This bug comes from the fact that the throttle a player is running does not get sent over to the server and clients. Because of that, every player’s engine typically shows the effect at 0% throttle, unless in cruise. I actually modified the engine effect in Itano Circus and 88 Flak to show a trail regardless of what throttle setting the engine is at.
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It was a bit of searching but its very easy:
the red marked was 0.0372208096086979 before … you can find it in Node_Name = sampleengineatrail_Cube.emt. This works only with sampleengine_trail.ale filesEmitter_InitialParticles = 0
Emitter_Frequency = {
Flag = 4
Entry = 0.0000000000000000, 1.0000000000000000
EFlag = 0
SubFlag = 1
SubEntry = 0.0029490664601326, 30.0372200012207030, 0.0000000000000000, 0.0000000000000000
Entry = 0.2702702581882477, 1.0000000000000000
EFlag = 0
SubFlag = 1
SubEntry = 0.0126000000163913, 30.0000000000000000, 0.0000000000000000, 0.0000000000000000
Entry = 1.0000000000000000, 1.0000000000000000
EFlag = 0
SubFlag = 1
SubEntry = 0.0447699986398220, 30.0000000000000000, 0.0000000000000000, 0.0000000000000000
}edit: dont forget to change trail_effect_player in engine equip from sampleengine_playtrail to sampleengine_trail
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Is there a tutorial out there for making something custom in engine ale files. For example adding trails to engine who havent them? or do i only add them to anl/ael with right crc and everything is fine?
edit: but in the ael file … how do i add new parts?
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**In the .ael file, you add in the specific part, give each new one a unique FX_Slot number.
Then in the Slot_Order you will add the FX_Slot number, .emt (emitter) first then the .app next.
Here is the latest one I did…**
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**BTW, here is a link to an example engine FX that simulates the warp FX seen in the Star Trek shows…
http://digitalbrilliance.com/Downloader/index.php?action=downloads&id=34**
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thx for that … and a last question … is there a library or sth like that who can say my the names of all textures. And also can i preview it … testing all textures take a long time i think
I mean this part of the ANL:
BasicApp_TexName = small-flare ; 0x119EE9C6 295627206