Engine trails
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This bug comes from the fact that the throttle a player is running does not get sent over to the server and clients. Because of that, every player’s engine typically shows the effect at 0% throttle, unless in cruise. I actually modified the engine effect in Itano Circus and 88 Flak to show a trail regardless of what throttle setting the engine is at.
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It was a bit of searching but its very easy:
the red marked was 0.0372208096086979 before … you can find it in Node_Name = sampleengineatrail_Cube.emt. This works only with sampleengine_trail.ale filesEmitter_InitialParticles = 0
Emitter_Frequency = {
Flag = 4
Entry = 0.0000000000000000, 1.0000000000000000
EFlag = 0
SubFlag = 1
SubEntry = 0.0029490664601326, 30.0372200012207030, 0.0000000000000000, 0.0000000000000000
Entry = 0.2702702581882477, 1.0000000000000000
EFlag = 0
SubFlag = 1
SubEntry = 0.0126000000163913, 30.0000000000000000, 0.0000000000000000, 0.0000000000000000
Entry = 1.0000000000000000, 1.0000000000000000
EFlag = 0
SubFlag = 1
SubEntry = 0.0447699986398220, 30.0000000000000000, 0.0000000000000000, 0.0000000000000000
}edit: dont forget to change trail_effect_player in engine equip from sampleengine_playtrail to sampleengine_trail
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Is there a tutorial out there for making something custom in engine ale files. For example adding trails to engine who havent them? or do i only add them to anl/ael with right crc and everything is fine?
edit: but in the ael file … how do i add new parts?
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**In the .ael file, you add in the specific part, give each new one a unique FX_Slot number.
Then in the Slot_Order you will add the FX_Slot number, .emt (emitter) first then the .app next.
Here is the latest one I did…**
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**BTW, here is a link to an example engine FX that simulates the warp FX seen in the Star Trek shows…
http://digitalbrilliance.com/Downloader/index.php?action=downloads&id=34**
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thx for that … and a last question … is there a library or sth like that who can say my the names of all textures. And also can i preview it … testing all textures take a long time i think
I mean this part of the ANL:
BasicApp_TexName = small-flare ; 0x119EE9C6 295627206