Locked Gates?
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initialworld.ini only has NPC_Locked_Gates in it when using the latest Discovery mod.
I’m going to try this:
http://forums.seriouszone.com/showthread.php?51999-FL-Player-CleanerEdit: Hmm, broken download link
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Better rename gate nicknames in system files
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Syntax42 wrote:
initialworld.ini only has NPC_Locked_Gates in it when using the latest Discovery mod.I’m going to try this:
http://forums.seriouszone.com/showthread.php?51999-FL-Player-CleanerEdit: Hmm, broken download link
Be careful using the player cleaner, it will clean them out completely and leave them with nothing but a striped ship. I know.
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**There is a check box for each of the features, turn off all of them except the locked gates one.
Once the locked gates stuff begins, it will spread to other accounts, it happened to me before when I used to use FL Shell’s restart command.**
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The cleaner worked ok. It only corrupted a handful of characters but I do have backups. I think I can recover the characters manually because they are only missing the “[p” from “[player]” at the beginning of the files.
I wouldn’t be surprised if this started because of someone using the /restart command. We didn’t have it set up on the server but a couple people managed to use it somehow and corrupted their characters. Restart plugin has been removed for now.
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I’m going to go over the code for the cleaner and find out why it’s leaving off the front of the [player] tag. I recently wrote a rep lock program that edits the player files and it does not have that problem. May be due to the bug in my file IO code that had been in there for years and is most likely in that program. The bug was repaired a few months back, requiring me to rebuild many of my programs…
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Glad you’re with us, Lancer!
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And to avoid that this is happen again.
Delete the standard .fl restarts in FLShell –-> DotsLike corsair.fl and such.
These causes those problems.