Menu color help
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Very nice work
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Davis wrote:
Ive already found 27 files:@DwnUndr
Can you tell me what are the 2 more files?Here are the 29 cmp files which contain the phrase ‘INV_insideframecolor’.
INTRO\OBJECTS\front_characselectbox.cmp
INTRO\OBJECTS\front_charactercreatebox.cmp
INTRO\OBJECTS\front_serverselect.cmp
INTRO\OBJECTS\front_shipselectionbox.cmp
INTRO\OBJECTS\multi_accountboxlong.cmp
INTRO\OBJECTS\multi_accountboxshort.cmp
INTRO\OBJECTS\multi_attentionreq’d.cmp
INTRO\OBJECTS\multi_charactercreation.cmp
LOADSAVE\ls_background.cmp
MULTIPLAYER\CHAT\chat_chat_textbox.cmp
MULTIPLAYER\TRADE\trade_background.cmp
MULTIPLAYER\TRADE\trade_backgroundold.cmp
NEURONET\errorexplanation.cmp
NEURONET\CHAT\chat_background.cmp
NEURONET\INVENTORY\char_infowindow.cmp
NEURONET\INVENTORY\front_options_box2.cmp
NEURONET\INVENTORY\front_options_box.cmp
NEURONET\INVENTORY\front_shortoptions_box2.cmp
NEURONET\INVENTORY\front_shortoptions_box.cmp
NEURONET\INVENTORY\hlp_window.cmp
NEURONET\INVENTORY\inv_biginforcard.cmp
NEURONET\INVENTORY\inv_biginforcard_center.cmp
NEURONET\INVENTORY\repair_bakgrnd.cmp
NEURONET\NAVMAP\NEWNAVMAP\nav_navmap_left.cmp
NEURONET\NAVMAP\NEWNAVMAP\nav_navmap_right.cmp
NEURONET\NAVMAP\NEWNAVMAP\navmap_background.cmp
NEURONET\OPTIONS\alt-f4window.cmp
NEURONET\OPTIONS\escapewindow2.cmp
NEURONET\OPTIONS\missionfailed.cmpThere are many other additional files that contain colors that can be edited as well but I didn’t write them down. Do a search inside each xml file for the phrase ‘RGB’ to find them.
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EDIT:
just a bit amendment to those ppl who want to repaint this default dark blue color in the game too, what DwnUndr mentioned at his first post:INTERFACE/HUD:
hud_nnbox5.cmp
hud_nnbox6.cmp
hud_nnbox7.cmpsearch for Material#24……—>Dc
This is the right upper box which conatins the navmap, info, player status, inventory.hud_maneuverbox2.cmp
hud_maneuverbox3.cmp
hud_maneuverbox4.cmp
hud_maneuverbox5.cmp
hud_maneuverbox6.cmpsearch for Material#24…—>Dc
This is the middle upper box, which contains the goto, dock, formation.hud_numberboxes.cmp
hud_shipinfo.cmp
hud_shipinfo_min.cmp
hud_target.cmp
hud_target_min.cmpsearch for Material#24…—>Dc
These are the bottom left, right, middle windows contain the ship, station, etc… status (left), shield weapon status (middle), and the ship’s weapons, bots and batteries status (right).and:
all front_button.cmp files in all folder:
search for Material#4…—>Dc
INTERFACE/INTRO/OBJECTS:
front_loadingbar.cmp
search for Material#4021220115007–->Dc
If you modify this files with same color you modified the INV_insideframecolor materials you get same result in the game.
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I tried editing the value for NN_GROUP and there seems to be a problem; the colour of the text that I am typing into group chat has changed in colour whereas the group chat text that has already been sent or received from other group members is still magenta. Is there any fix for this or am I just missing something?
EDIT: I am trying to change the colour of group chat. And yes, it does work, but as I mentioned above, only for the text I am currently typing.
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What DwnUndr and I wrote that modify the default color only in the main menu and in the game, what you can check at the DwnUndr’s first post. (marked by white line “this blue” title)
This setting doesnt modify the text color itself. If you want to change the text colors, you have to use adoxa’s holy codes.Two things i forgot to tell:
1; i have open sp mod, so i didnt really touch mp windows
2; if you want to change that color you must edit all files contain this Dc in the folder or you might get false result.Hope it helps
Aigle-Imperial wrote:
I tried editing the value for NN_GROUP and there seems to be a problem; the colour of the text that I am typing into group chat has changed in colour whereas the group chat text that has already been sent or received from other group members is still magenta. Is there any fix for this or am I just missing something? -
I did try it with the codes as I am well aware what everything is for.
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Post a picture about this magenta, and an other what to would like to be changed, or i send my email address via pm to take a look at that.
Aigle-Imperial wrote:
I did try it with the codes as I am well aware what everything is for. -
Do you know group chat colour? Maybe you should re-read my post, no offense, but I wrote all this in my first post.
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Yes, i know what is the group chat, and how it looks like.
If you mean nn_groups as nn_box then they are just backgrounds, if something else then no clue.
Posting an image or more just make our way easier to solve the problem.Aigle-Imperial wrote:
Do you know group chat colour? Maybe you should re-read my post, no offense, but I wrote all this in my first post. -
What we need, is a hack^^ Because I modified the group chat colour that Adoxa mentioned in his listing of font colours, but as I said, it only modifies the text in the box where you enter the text. I did take screenshots of this, but somehow they’ve not been saved. I’ll see if I can get around to do a new one.
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Here are two screens; one of the text field with orange text and one from what I get when i send it. Note that the frame of the text box is also still magenta.
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Use STYLE_GROUP in DATA\FONTS\rich_fonts.ini.
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Added :
[Style]
name = STYLE_GROUP
font = 0
bold = false
italic = false
underline = false
color = 51, 136, 225To that file and got same results as Aigle-Imperial.
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Copied that into my own rich_fonts.ini and it worked fine (using FL Hack’s Dual multiplayer).
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The “Player_2” in your contact list is still magenta ^^ One question: is it necessary that the other player also uses this new colour scheme? Because I’d say no t first thought, not sure however.
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Could you running FLHacks Dual Multiplayer be the difference, as I am not seeing many variables that could be different and affect this.
Edit: Players in Group Arrows are blue and their names are invisible in the bottom left box unless highlighted.
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Using the Fl Colors script, I changed the group color to orange and here’s the excerpt from rich_fonts.ini.
font = 8, Arial Unicode MS, 23 [Style] name = STYLE_GROUP font = 0 bold = false italic = false underline = false color = 255, 128, 0 [Style] name = STYLE_CONSOLE ```Again testing with Dual multiplayer, the attached screenshot shows the result. As for whether the other player needs the colors, too, I'm not sure. The message comes from the server (server.dll I mean), so that suggests it's the server that controls the colors.
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The message comes from the server (server.dll I mean), so that suggests it’s the server that controls the colors.
This explains everything as I did not modify the colours on my test server, only on the client side. I’ll test it again then.
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Actually, I was wrong. The style comes from the server (it is server.dll that processes the chat message), but the color is set by the client (it is freelancer.exe that reads rich_fonts.ini).