24/7 Procyon Dedicated News
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Thought I’d take the time to mention a few things we’ve been cooking up over at 24/7 Procyon Dedicated. The first, seen in action below, is a custom cloaking system that we’ve built from the ground up for the Anubis fighter, which can be purchased by players running our ProcyonHook client-side software. This system is unique in its functionality, created with the goal of keeping the added cloaking device balanced and unobtrusive within the context of vanilla PvP combat.
http://www.youtube.com/watch?v=Y-F7N77uZTo
Our goal for the cloak was to ensure as clean an implementation as possible. The cloak functions, as you can see, via a normal in-game hotkey that can be configured within the options menu - when used, this hotkey triggers the cloak activation sequence, in which a new HUD element appears displaying the cloak’s charge up status. When activated the cloak drops the player’s shields and gradually drains weapon energy - which, when fully depleted triggers the player to uncloak.
In addition to the recently added Anubis cloak, we’re also working on improving our dynamic lighting system. The video below shows our established weapon projectile lighting, and also gives a preview of the experimental engine lighting that is in the early stages of development.
http://www.youtube.com/watch?v=HNsJI9TBbug
One thing we’ve recently implemented as a 100% server-side feature that does not require use of ProcyonHook is our revised nanobot functionality. This change - as can be seen below - changes the default nanobot behavior of instantaneous healing into gradual regeneration, reminiscent of the repair droid item removed from Freelancer during it’s development.
http://www.youtube.com/watch?v=bU8HcvtdPMQ
These three videos are only the tip of our proverbial iceberg - our to-do list is roughly five miles long, and features a number of things that have often been written off as impossible - such as the ability to construct a clan-owned station in vanilla space that can be interacted with by players not running any sort of client-side modification at all. More to come as it develops.