Crash: Tradelane Entrence. Cause: Obscure.
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It may seem odd to make a post about an error that’s already been fixed, but the cause of it was so obscure (and annoying to find) that I knew I had to make a post about it, as I doubt that a similar post exists.
In Florida, I have a tradelane connecting planets Miami (Spa and Cruise) and Orlando (Planetform, but that’s irrelevant). I also have a patrol from Freeport 12 of Lane Hackers, Rogues, and Gaians that will come and attack Miami.
When I take the tradelane from Miami to Orlando, there are no problems. When I take it make to Miami, however, I get an intermittent crash upon entering the tradelane. I eventually narrowed it down to the above patrol path; I couldn’t find anything wrong with it, so I commented out the Gaian part of the patrol. There were now no crashes. I then commented out the Rogues and Hackers; crashes were almost constant. I had noticed about a week ago that the Gaians on Freeport 12 were referring to themselves as Bounty Hunters, but a cursory check didn’t reveal anything, so I let it go.
Going to Islay, I found that Gaians there referred to themselves as Gaians. Intrigued, I took a second glance at the mbase.ini entry for Freeport 12:
[BaseFaction] faction = fc_g_grp weight = 16 mission_type = DestroyMission, 0.112387, 0.351002, 25 npc = li0604_gaians_001_m npc = li0604_gaians_002_m faction = gd_bh_grp weight = 16 mission_type = DestroyMission, 0.112387, 0.351002, 25 npc = li0604_bounty_001_m
Oops. Fixing the blindingly obvious error I had somehow overlooked took care of the problem. I have yet to put all of my encounters back in (I’ll be doing that here directly), but I think I’ve solved the problem.
So, apparently, you need to have a faction patrol path to start at a base with the faction properly defined on it. I knew this, of course, since it’s rather common knowledge now, but I had coded the Gaians onto Freeport 12 in 2004. It was only when I added Bounty Hunters to F12 a few weeks ago that this happened, but I didn’t connect the two.
Incidentally, I also found that a faction (e.g. Gaians) will only cause tradelane disruptions against a faction they are hostile to; when my tradelanes were controlled by LPI, no disruptions, even at a tradelane_attack of 100, but as a test I changed it to BPA, and got disruptions.
MK
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Ouch!
I know what you went through! :-?