FPS in game
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Hello there, I just want to ask if any of you guys can help me out with increasing of my fixed 60 FPS in game.
On the old computer I used to have fps around 100-150, what was just enough and such good for aiming in pvp’s. Later on I bought new notebook with ATI Radeon graphics, very powerfull for old game like Freelancer. So I hoped fps in game would be around 200. What a dissapoint when I found out that fps was/is still fixed at 60, no more no less. On the other games its just fine, for example in old game like counter strike 1.6 I have 100 fps without any problems. Here comes my questions, how can I increase that fps in FL ? In fact is there any way how to do it ? Thanks a lot.
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Well, I’ve always had 60FPS on any machine, and mind you - I have a 2.0 dual-core processor, and an 8600 Nvidia GFX card. So, it doean’t really matter what you’re running on, it’ll always be ~60.
Although, the game runs perfectly in 60 FPS, so I don’t see why you’d want it any higher. It’s definitely more than enough for aiming in PvP-s, etc.
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w0dk4 is right, disable V-sync. I have a friend who helps me with my settings, clever little guy. Here are the stats from running the Descent 3 demo (which normally runs at 20-30 seconds and is normally set to 60 fps):
919.33 Descent3 v1.4
756 Min
1302 Max
1302 Second 1
756 Second 2
861 Second 3Yes, 919 fps is the average. It makes everything much smoother when in a battle.
How are you detecting fps inside Freelancer?
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Let me just insert a little something from Tom’s Hardware:
Most PC monitors today cap out at 60 Hz, which means that the screen can refresh 60 times a second (there are a few 120 MHz monitors available for 3D use, but these are far from mainstream). Now, the question becomes: what if your PC is rendering more than 60 FPS? If your machine is fast enough to deliver 100 FPS to a 60 Hz monitor, what happens?
Unfortunately, more performance doesn’t always equal better visuals. If your PC is sending out more frames than your monitor can display, what’s likely going to happen is that the screen will refresh before the previous frame has finished drawing. This visual artifact is called tearing, and it’s not pleasant. This is why vertical synchronization (v-sync) was developed.
Without going into details, v-sync limits your frame rate so that it doesn’t exceed the monitor’s, therefore eliminating tearing. When we benchmark games, we’re usually looking for the performance cap, so we turn v-sync off, but for actual gameplay, you’re probably better off enabling triple-buffered v-sync if your title supports the option.
So there you go, forget about how many fps you can actually achieve, if you can get 60fps and you have a 60hz monitor then you’re right in the zone!
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How do you disable or enable V-Sync? I don’t appear to have that option on my Intel Extreme Graphics II (852/855GME) in my laptop?
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Yeah, v-sync should be disabled. Doing so may introduce small glitches to effects, but speed boost is very noticeable and helpful in pvp.
V-sync is disabled like this on nvidia cards: http://img227.imageshack.us/img227/1654/17615668.png
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This is interesting and thanks for posting it.
I have an NVIDIA 8600 and I’ve noticed some not too often skips in my gaming on screen. What causes that to happen? It’s not regular but now and then, it just seems to miss a frame or two.
Many times it’s right when taking on a mission and the NPCs show up. It’s like a short freeze and then it’s over. Like my system is hesitating or something?
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Fraps show fps
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DwnUndr wrote:
I thought FRAPS was set at 60 fps by default.http://img517.imageshack.us/img517/2981/screen1xi.jpg
HunterKiller wrote:
Many times it’s right when taking on a mission and the NPCs show up. It’s like a short freeze and then it’s over. Like my system is hesitating or something?Yeah, something similar happens sometimes. 1-3 seconds freeze and then you see a new npc patrol spawned.
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DwnUndr wrote:
I thought FRAPS was set at 60 fps by default.You are talking about the maximum speed record - not that a bit:)
Simply run fraps without pressing “record” or “screen capture” hot keys and you will see Outcasts screenshot :)) -
Hey thanks for the tips, but turning off V-Sync doesn’t work. In ATI Catalyst it should be ‘‘Wait for vertical refresh’’. I’m awared of this option for long time and yes, it’s working but not in Freelancer, for example in CS 1.6 with turned on V sync fps at 60 and with turned off 100, so yea you’re right but this is not solution for FL. Nevermind what options of card are switched off, I’m still at 60…
Lot of players would say 60 is far enough but I used to play only pvp’s for more than 3 years and personally I see the huge difference between 60 and 100+. Game is just smoother and faster. Plus your aim cross move actually right in time when you move your mouse. Don’t know how better to describe it, now I just see some kind of delay especially when I’m aiming and moving with aim cross. Trust me or not, since I’ve got this notebook aiming in battles started to be harder than before.
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This is all very surprising, your monitors can only show 60fps, v-sync syncs your graphics card with the 60fps refresh rate of your monitor for good reasons, yet you’re supposedly seeing great improvements when you disable v-sync. Have any of you tried using triple buffered v-sync as opposed to straight v-sync?
Disabling v-sync can’t increase the refresh rate of your monitor, so you will still only see 60fps, you could splash out on a 120hz monitor though, albeit the main purpose is 3d gaming.
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@Arrakis try ATI Tray tools
http://downloads.guru3d.com/ATI-Tray-Tools-download-733.html#download -
OutCast wrote:
Yeah, v-sync should be disabled. Doing so may introduce small glitches to effects, but speed boost is very noticeable and helpful in pvp.V-sync is disabled like this on nvidia cards: http://img227.imageshack.us/img227/1654/17615668.png
Thanks for this and I have been reviewing it. Not sure if I want to tinker around with it or not yet until I’m sure about it all.
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w0dk4 wrote:
That happens when the game loads ships that are not yet cached.OK, this thread is old, please don’t be mad, I want to say THANK YOU, as it did help me today when I was googling for the explanation of this thing that has been bothering me. I mean I got new shiny i5 CPU, Kepler GPU and SSD HD, all to play this great game the way it’s meant to be played :-), and truly enough the game is smooth as butter, the jumps between the system are, well, instajumps (looks weird, but hey, the timesaving factor is fine with me), but I still get this “micro-stutter” now and again, say 2-3 times in a gaming session (1-4 hours).
I actually upgraded two months ago from ancient single core CPU rig that while it was fine for Vanilla Freelancer it was not able to handle mods like Crossfire anymore. I am playing enhanced Vanilla right now (Hunor’s skybox, HD textures and Adoxa’s patch), with AF and AA maxed out in the driver settings, and it looks great and it plays great. I don’t get any of stuttering problems I got on my old rig, like when flying out of a base the gate would “pause” for a fraction of a second etc. and the audio chatter in space no longer causes such micro-stuttering as sometimes happened etc., but while most (like 99%) new ships spawns do not cause it either, it does happen maybe twice per gaming session when new ships appear in this manner.
I am glad to know that it is, obviously, normal FL behaviour and something “hard-coded.” So, thank you again.