Anyone else played trent the monkey king
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Quarks wrote:
I also tried a few times, the way it worked for me is to directly fly towards the base.tried that more than a dozen times and he still gets killed within 5 secs so i dont really know what to do,its really annoying,its great they did an extra mission but at least you should have a chance of doing it…
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Hey Mark, sorry if you’re having a hard time with that part of my mod it has made me curse a bit myself
However i have never failed to complete it after a handfull of tries or so, the key to completing this part of the story is:
YOU DONT NEED TO DESTROY THEM ALL!
hehe, just frag the ones shooting at Dokai…
heres how:
11. Keep Dokai alive until hes safe at Kyoto Base, this is hard, dokai is a softie and the Hunters tear him up quick,
scroll down fast (on ship list),
target dokai,
spot the hunters on his tail,
Target them,
frag em up good,
dont let em take out dokai…Here’s the (allmost) complete walkthrough:
Ok Mates since i have the day off for once and i can see that my mod as mr.Hunterkiller so generously put it has alotta bugs…
HERES THE WALKTHROUGH aka SPOILER of TTMK M14:
…So dont read this if you wanna finish mission 14 the hard way, the tough way…the “i dont take no crapola” way …the …
…you get itWere doing the “Bonus mission 14 only”, you pick this when loading the mod in the HTML script part under “Storyline Options”.
This is only to check out the mission, if you want to be able to continue playing after completing then go for the entire thing.
Remember to save your game often
1. ok, after loading mod start game, click “A New Beginning”.
2. ok were in Newyork and the old 13 missions is over were flying the kickass “Isis” fully loaded with top of the line order weaponry.
3. Take off, Your new order wing man “Kota max” salutes you, he will be flying with you as long you dont let him get dead.
4. You get a message from tobias hes, in trouble, “Get to Leeds ASAP”
5. on leeds: Hes not there story info tells you to find Dokai Surabaya on Kyushu
6. leaving leeds go “north” as seen on map, go through Tau-31, Tau-29 an then go to kyushu and at last planet Kyushu
Bug1: possible Crash here
Solution: reboot and run your auto save and youre good to go7. on Kyushu: hes not there a “shady guy” says he will set up a meeting
8. Launch from kyushu, Dokai and the other refugees meet you spaceside and you get a waypoint
Bug2: Didnt get the waypoint from Dokai Surabaya.
Solution: set a random waypoint (in game) removed all waypoints…then the storyline waypoint pops up by itself9: Follow the waypoint and jump, dont dawdle theres a timer running when it runs out if youre still in the system additional factions
will turn hostile on you cause youre aiding “outlaws”10. Bounty hunters incoming, youre told to “engage” but its easier to run for the next waypoint here and jump
11. Keep Dokai alive until hes safe at Kyoto Base, this is hard, dokai is a softie and the Hunters tear him up quick,
scroll down fast, target dokai, target the hunters on his tail, frag em up good, dont let em take out dokai…Bug 3: after failing to keep Dokai alive, hit load last auto and crashed for some reason
Solution: i Restarted game loaded the auto n was good to go12. Land on Kyoto, all is good dokai gives you a piece of info to help you proceed
13. Launch…on launch Kota Max gives you some follow up info that helps you proceed, kill of the remaining Bounty Hunters
Advice: DONT SHOOT THE DRAGONS OR THEIR BASE! Keep good looted guns just in case for later14. Ok were told to go to toledo: through Hokkadio, New Tokyo, HONSHU, sigma-19, SIGMA-17, omicron minor and land on toledo
15. On Toledo: talk to Liath, accept the mission, gear up n launch
Advice: grab the opourtunity to talk to the Order Psychiatrist…just let it all out dude16.Launch, Bag a few nomads, on LIath´s order join form up on her (oh Yeah) follow her orders
17.after jumping,Form up with Liath, do as told shoot down the shield engines and go get that cell, follow orders and exit system
18. Get back to toledo, talk to Liath in the bar, pick up your refitted ship.
19. Damn if you had a powerbooster it didnt make the refit, maybe you should think about picking one up.
20. when rdy, take off, form up with Liath, and follow the waypoints to monkey world
21. after landing gear up.
22. Take off and enter the endgame!!!
23. Endgame …here…now…the…monkey world nomad endgame…will you save the universe?..your on your own kid!
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Feel free to drop me a line at [email protected] if u have questions.
GL.
Ras -
Mod can be got here:
http://www.fileplanet.com/202608/200000/fileinfo/Freelancer–-Trent-the-Monkey-King-Mission-14-Mod
Awright here the prequel walkthrough:
Prequel Walkthrough and spoiler (from my mod “Trent the monkey king” downloadable fromabove mentioned link):
This prequel is originally the work of “1001” titled “Before FP7” and is as far as i know the first storyline addition to freelancer.
Thanks 1001, for a great prequel.
Awright Prequel Walkthrough:
Remember to save often
1. You’re on Leeds shipless, go see tobias
2. After listening to tobias’ sermon on your sure death take off
3. check out your “Freeport 7 note”
4. go “south” by “South-East” your new ship has high max speed but low “battery life” so remember to turn stability engine off when running
…you will run…if you wanna live5. Try to keep ship damage to a minimum, you dont have much cash and its a long trek
6. When u get to sigma 13, you will find the jumpgate to sigma-19 in the “north-eastern” part of the system
7. when u get to Sigma 19 you will find the Sigma 17 jumpgate in the “South.eastern” part of the system
8. Get to kurile and save, maybe go loot that nearby wreck for some quick $
9. the Omicron Badlands Jumphole is located to the “North” of Kurile
10. Ok you’re in the right system, fly around until you find Freeport 7
11. on FP7 sell your loot, go to the bar and get the message
12. Get back to Kurile to meet with Kunz
13. on kurile you will need to bribe the local faction to be able to talk to kunz (nice detail 1001) sell some of your non-essential gear if needed.
14. Take off and reland for repchange to take effect
15. Buy the location of the wrecks of kunz, as you see theyre located in the Omicron Badlands, go getthe loot and return it to lonnigan on fp7
16. Sell the code…launch from base
17. COMPLETED…are you ready for the pimped vanilla missions? its goin’ be haaard son!
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hey rasauul,thx for the advice i will have to try that and see what happens,i know i cant destroy them all,i already tried… :-x anyway just to say your mod is cool i really liked the prequel part even though i lost my 6 odd mill creds… :lol: i havent had any of the bugs you described yet and hope it stays that way… i would like to play the vanilla game with the new ships and cargo any idea how that could be done,ie;what files would need to be added to the vanilla file for them to work or would it have to be a whole new mod
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Hey mark, you can play all the original 13 missions in my mod, i pimped them up a bit though, making them harder aka more fun added extra playership loadouts on the way too. you should try em if you havent allready, as a bonus you get to check out all the extra system with my new planet setup
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rasauul,
Are you talking about the same version or, have you updated it? -
I tried to explain that there was a problem in it but just didn’t know how to, I guess? I wasn’t looking for a ‘Spoiler’ like you posted for me to use on FLC, but a bug that needed fixing is all.
At the time, the only area that played well, was the first mission with the escort. Once done, you’re still stuck in NY without the jump-gate/hole access. Nowhere else to go. I played that for a few hours and just killing everything that turned up red. :evil:
As for Mission 14, once I received the message that Tobias needed help, I just kept getting pathways directly into the sun all the time. Instantly destroyed once I come through any Jg and it just wasn’t worth the play time having the exact same thing happen over and over again. I’m a much better player than that and have played many a tough mods over the years, but to die constantly, without even the slightest chance of getting around it, sucks.
I was thinking that you may have put too many versions in it that got things confused like;
OSP
Mission 14
Before FP-7
The starting multiple choices for factions, personas, etc…etc…
and more that I’ve forgotten about and it was over working itself?I’m not knocking the mod, just saying that it needed a bit more testing first.
When the next version is out, I’ll try it again.
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I never flew into the Sun, but it wants me to.