May be a dumd question.
-
Try asking for the holy grail, maybe you’ll have more luck.
But seriously, I think the bases have some limit on how much damage you can do to it before it goes red. Maybe you could either raise that value, or lower the power of your missiles.
As for the NPC BS’… I’m stumped.
-
This has nothing to to with the damage missiles do - try a CD - they will become hostile.
-
right, set this value to -1 and all AI will excuse friendly fire. the nodding of capital ships i think has something to do with either the formations or the relation between engine power and maneuverability values. try to make copies of the ships and engines and change their physical data. on the starport archive is some quite good suggestions about that. they are not entirely correct, as some say but i never experienced anything strange with those.
-
Uhh….
Set which value to -1?
Big ship handling -
Yep I got that problem when I frst started making big ships.
Now mine all handle perfectly, and differently from each other too!
Here’s how to do it right:-
http://forums.seriouszone.com/showthread.php?55250
It’s easier and far faster to calculate when you put the formulae into a spreadsheet. It’s not so hard to do that. And if you have masses of ships to do, it will save you days of labour and error!
-
guess what this is exactly the tutorial i have copied and downloaded from the starport archive. actually in my spreadsheat you can choose between ship classes and how much cargo they should have. depending on the class it calculates the mass of the ship and sets the degrees/second value. depending on those all other variables are calculated. be advised, that the strafe force calculation of this tutorial is messy for large ships (when i entered it, they strafed about a dozen times faster than their top speed with engines).
also useful would be a calculation of engine power and drag depending on mass and ship class, so all ships of the same class do accelerate and decelerate within a sensible time.