Phoenix Mod
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Was played Phoenix RPG long time ago, but this is new mod? Server is up?
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Are big asteroids dynamic?
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No they aren’t, i’m keeping major eye candy like that for my other mod lol. Phoenix is vanilla based, i’ve updated the gfx a lot, made fx visible from much higher ranges, new ships, weapons, asteroid miners dockable, added in most of the unused models etc. Imagine FL 20yrs later with a dynamic economy.
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Gibbon wrote:
It’s not the same one you’re thinking of no. I had this running about a year ago and then stopped for a while. When i’ve finished the current version which should be very soon, days, hours possibly, then i’ll post the download linksI hope this is minutes and/or seconds, instead? Been waiting for it a while now.
How’s the Galactica coming along?
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Gibbon wrote:
Version 1.05 can now be downloaded from here on the Starport (check 1st post for direct link). Added OSP version as well plus you can play on the Bananaworld server. Everything you need is included. Check included readme file for version updatesGreat, omw to dl it now. I need something new and a break form where I’ve been.
Thanks Gibbon.
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I noticed the effects of burning wrecked fighters and of course the right light from the star:)
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I also noticed that rogues angrier than xenos
P.S. @Gibbon: Is your nick the -=Goliath=- or something like this? ;))
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Something similar to that, yes
One thing, i’ve added in adoxa’s widescreen support addon which is going down rather well, no reported issues so far regarding this feature and don’t expect any. A lot of players have widescreen and are now enjoying the benefits. A fine little addon adoxa
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Uh, Epic screenshots.
TBH, I suspected that Phoenix is a lot smaller and provides just “mini-features”.
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@ Bas
Er, no is the short answer
@ Nova
Dynamic economy means the prices change in game on commodities depending on how much is being traded
That’s not actually a star. Cast your mind back to the rings that sit in Frankfurt and Shikoku. They were empty in the middle, always thought a jh or something should be there. I was sniffing round the unused FX in the code and found that blue shimmering thing. I added the splines from another effect by simply adding 2 HpFX hardpoints and attaching the second effect to the first.