Player's battleships Dockable, need help
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Hi everybody!
I’d like to make players battleship dockable.
Our mod uses FLMM 1.4, Ionncross and FLHook 1.6.6. (Flak)
I’ve found some informations about “mobile bases” in FLHook.
I’ve listed the ships whitch i wanted to make dockable in my “dock.ini” and it doesn’t work :S
Does some one can explain me how i could do it?
We use cloak device and it work well, but for this docking, i don’t find the problem
NOTA: Some ships don’t have HPDock Mount, HP DOCK point or DPBay doors/HP Bay doors but i’ve tested with ships like Liberty Battleship and it doesn’t work too.
EDIT: When i use the command /dock the game say "docking not aloed (not sure it’s written like this, lol)
EDIT 2: Some ships i want to make dockable don’t have doors in their .CMP. Can i make them dockable without it (if i add necessary hardpoints, of course ) -
Okay, i’ve done it
I’ve added Mobile_Proxy_Bases in all my systems, in the universe.ini and i’ve made a model of base for it.
My problem is that it works in only one system!!!
I can travel in whole univers with a player in my ship but he can’t re-dock if we aren’t in the system where it works
Does someone can help me?
Nota: a voice say “dock” and nothing happened! -
… besides the mobile_proxy_bases - just to sum it up - i d
replace those necessary HPs in shiparch.ini with docking points as i would have them on a station
HP_bay_surface = HpDockMountA ;;–------------------------ Docking stuff
HP_bay_external = HpDockPointA02 ;;----------------------- Docking stuff
HP_tractor_source = HpDockMountA ;;----------------------- Docking stuff
;------------------- old baydoors and tractor -------------------
;— HP_bay_surface = HpBayDoor01
;— HP_bay_external = HpBayDoor02
;— HP_tractor_source = HpTractor_Sourceand use the last FLHook version (1.6.7 test 19).
And besides i think we might need
;;;SwitchSys.dll ;Instant System Switch (for Mobile Docking)
as 2 find in 88flak’s dacom.ini.Additional note:
We had reports of players loosing all cargo,
when they tried 2 trade something with
a ‘no-trade-item’ in their hold with the ‘test19’. -
I have made what you advised me and i still have the same problem:
It works in only one system.
To be sure that the mobile base exist, i’ve used the .beam command and i’ve docked in the mobile base of New-York (One of the systemes which doesn’t work) The base exist but when i leave the base, server crashes!