Trent the monkey king mod?
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From my dissasembly of set mod (im allowed… i asked nice)…
I would say to all… GO TRY IT!! it looks quite fun, and alot of work has
been put into the AI and other stuff too…Mixed with his tutorials and info on SP missions… (over on RIP community site) this mod has revitalized my vigor for SP and what can be accomplished therein… Too many of us focus mainly on MP, this mod slaps us in the face as a wake up… there’s more than just MP… lol… SP can be great too hehe…
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Considering this is the first time I’ve ever seen a storyline mod…
I just…
Oh god.
WHY IS THIS NOT BEING SPAMMED ACROSS THE FREELANCER COMMUNITY.
Has ANYONE ever made a mod that added extra missions to SP? I mean…
God, this could be amazing if done right. -
Yeap im pretty proud of it myself too
Some facts about “Trent the monkey king Mission 14 mod”:
It “only” took about 1000 hours of modding to finish
You can get it here:
http://www.fileplanet.com/202608/200000/fileinfo/Freelancer–-Trent-the-Monkey-King-Mission-14-ModIf you have any problems or questions the official forum for the mod is located here:
http://freelancercommunity.net/viewforum.php?f=42Original mod pitch:
Rasauul brings you the perhaps toughest challenge in FL mod history…
“Trent the Monkey King Mission 14 mod”
(yeah i know its a long name )New mission 14, plus prequel added , plus old storyline pimped.
This is for the Freelancer who wants a challenge.
Mod adds a new UI, realistic sized planet with spin, new dogfight features, and a host of new gameplay changes.The first mod with a follow up to the old storyline it also ups the gameplay difficulty.
- Storyline Missions will be much harder, and for some novice players impossible. You have been warned!
- DO NOT expect to have an easy time for this mod is for those who want a challenge in SP.
- EVEN HARDER THAN THE BigDaddy StoryLine v1.25!!!
- This mod should work with both original and SDK install, dont know about trial since i havent tried it.
Heres some info on other changes in this mod:
Visuals:
Alternate Story-thns
Semi transparent slimline nav map
New slimline UI
Spinning realistic size planets in most systems
Non “grid” planetary setupDogfighting features:
New realistic/faster projectile speeds and damage
Faster paced combat
Alternate Slerp and Ship handling
Changed crosshair behaviour
higher speeds and maneuverability
More realistic a.k.a higher collision damageText n’ menus:
Lots of new text
New menu names
New fontsSounds:
New background and cruise sounds
Some new musicAI:
Easy landing to disable “Drunk driving” when landing
New better pilots added
Better autopilot skill when cruisingItems n ships:
Added modified nomad powercore
Different ships compiled from several mods
New storyline player shipsTHANKS N’ CREDITS GO TO:
For “BigDaddy StoryLine 1.25”
(Inspiration and humor in text, plus a great storyline upgrade)
(several great scripts)
(Mod base)
by FlyByU ([email protected])For “Freeport 7 Cinematic Mod”
(Alternate Nomad battleship OPEN SP intro)
By CoolbeanoFor “Star Trek Sound MOD v1.0”
(great UI sounds)
by Admiral James T. KirkFor “Rebalance Char Editor”
(script and accessories for player customization)
By Michael DanFor “Alien sampler”
(Alien heads for player customization)
By KYJellyFishfor “1001 BEFORE FP7”
(this Prequel is so nice, decided to implement it right off)
(+ this helped me get started with storylining)
By 1001For “Shrouded Worlds 9.01: Sirius - Beyond The Revenge”
(This was my favorite mod and what got me into modding)
(most of the ships including the Katana, what a great ride)
by Chili
credit goes to Hummel, El Stupido, Byros, Arte, Xanas, OLDMAN, Dwork
and everyone in NiMa Community. (http://fl.nima-esports.com/)For “Discovery Freelancer Mod v4.84”
(OPTIONS, this helped make Storyline and open SP work)
(Script)
(the DLL making it possible to dock at 19k, hated 10k docking)
(Several ships, especially the Nephtys)
by Igiss ([email protected])For Help
Ruppetthemuppet ([email protected])
Author of cold THNs among othersFor “Flak 88 mod”
(menu THNs)
By ‘fox’ Unit 01for “AnubisFSMod”
(Spicing up the Anubis)
(for Humor, see the read me
by Kasdia ([email protected])For “Psionic Ship Pack 1.1”
(i used the Psionic aka the Warblade for “Tobias old racer”)
by Gibbon & PsionicFor “Crossfire 1.70”
(low cut sexy Juni)
By SWAT_OP-R8RFor “FLMM”
Matthew “IGx89” LiederFor lots of tutorials and ErrorChecker!
LancerSolrusFor lots of tutorials
Louva-DeusAnd a big THX to all the other many tutorial- and tool writers out there.
Rasauul. ([email protected])
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Great to see some feedback
i have a few questions i hope you will answer for me
Wow, have you allready completed the entire storyline?
When you say the “Gameplay isnt that fun” what do you mean exactly? What specificly didnt you like?
thx for the feedback
Rasauul -
May I ask if I might integrate your mission into the Freelancer Addon: Station Network ?
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Sure you may, just remember to credit me in the script and Readme.
You can catch me at :
http://freelancercommunity.net/viewtopic.php?t=485
If you have any questionsGL.Ras
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Yep ty!
but I forgot to inform you that by sharing your ressources with us you also agree that your ressources might be used by any other modders - That’s one of our principles. Of course under the condition that you get named in the credits.
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Think ye might have wanted to inform ras of that 1st… :lol:
hehe, kinda like singing a record deal… to be told afterwards… that
“oh and we’ll be giving this away to everyone”… lmao…I Think ye mega lucky ras is a great guy… with an awesome addition to SP… have fun “intergrating” bas… hehe… hehe… mwhahahahahahahahahahahahahahahahahahahhaha!!!..
(yes… it kinda sent me back to square 1 with my mod… and a little looopy trying to work out what/where and what to change… & then comes the “ideas” that spring from this mod… dam these bigass mods i make lol, and the hold they have on my sanity…)
Your about to take your 1st steps into a scary world they call…
FL-SP missions… take extra batteries… it gets deep and dark in there… and ye dont want the lights going out…
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personally i think this mod is seriously flawed. try dock at prison station in texas and the ship explodes by the planet. weapons do not seem to hit the target. missiles are too slow to hit targets. have a collision in an asteroid field at the speed it travels and you are toast. How the hell you are supposed to beat around 10 bh in mission 14 i have yet to find out. nomads are much easier to kill than mos other npc. strange that. still what do i know. good idea spoiled in execution IMHO.
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Thx for the feedback/critique, im currently working on the update with Modders: FlyByu and Bullwinkle.
TTMK was my first project, and yes it has its faults.
The update will really be an allmost new mod fusing the Bdsl 1.28 with TTMk 1.5.
You can follow the project here:
http://forge.the-starport.net/projects/aot
Making us aware of any errors/bugs you have come upon in TTMK will be higly appreciated.
It would help alot If you could send me a detailed list on the PM or at:
[email protected]Thank you
Ras
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About storyline mods, the mod “Knowledge of Sirius” is planned to add a continiue storyline to the game. The mod’s storyline takes place in the exploring of the “upper unknown” as known to us and named in the mod as Epsilon nebula.
I happen to be the creator of the mod, as you probably guessed, and I’m looking for mission coders to add the new missions, because I’m not so good with it myself. I can code open SP but not a full mission.
Do you know someone who can help me?
Please send me a PM.To view the mod go to:
http://www.moddb.com/mods/freelancer-knowledge-of-sirius -
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Hey. I am trying to play this mod. I gone through the prequel, it was nice, except for the crashes in the Leeds system. But how on earth I am supposed to play storyline? Even on the level 1 missions, NPCs are mowing me down in no time, before I can even scratch their paint.
I guess it is because I am flying the starting ship. But it seems impossible to get a new one, the prices are absurd. How I am supposed to gathes MILIONS if I cannot fly the missions, and the cargo hold is so small that making enough money by trading would take weeks of real time.