Destructible station turrets
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i think he’s talking about station weapons as in weapons on Solars. if i remember correctly, in MP, weapons on Solars cant be blown off, they just get disabled then regen after a period of time. there may be a mod out there that changes that, i dont remember.
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Anubis wrote:
i think he’s talking about station weapons as in weapons on Solars. if i remember correctly, in MP, weapons on Solars cant be blown off, they just get disabled then regen after a period of time. there may be a mod out there that changes that, i dont remember.Yeah, exactly what I mean.
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yeah, im pretty sure that its not possible with simple INI editing to make them destroyable. Maybe there’s an offset somewhere in a dll somewhere that will make them function like they do in SP, but i haven’t heard of it done yet. the problem would be that it would be destroyed untill a server reset, which causes balance issues.
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Yep, i use offset, but alternate method is 88 Flak FLHook
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Of course 60d
I may give you only idea (not solution) to completely destroyable station turrets (without FLHook): make them lootable and play with death fuse, explosions. So result must be: destoyed turret should fly away from station and blow up.
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I have found:
http://the-starport.net/archive/viewtopic.php?p=429413&sid=174925efc9c6b18c343b25f751ad7ba9
This must work:
fuse.ini[fuse] name = station01_drop_turrets_fuse death_fuse = false ... [destroy_hp_attachment] at_t = 0.100000 hardpoint = turret_s1_01 fate = debris ....
solararch.ini:
[Solar] nickname = space_freeport01 ... type = STATION ... destructible = true hit_pts = 3500000 fuse = station_burning_fuse, 0.000000, 17325 fuse = station01_drop_turrets_fuse, 0.000000, 1
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But that will only drop them on station death, not on turret death…
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Sorry, but I don’t understand you, Gisteron…
I thought the goal was that the turret model blows off when you destroy the turret, by (e.g.) subtargeting it and then shooting it, and not the station…
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It is simply other variant of problem solution.
Firstly must be possibility to dismount turrets from undamaged player ship in space
I think trough this we may find solution
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Btw if solar has not internal hp
[destroy_hp_attachment] at_t = 0.100000 hardpoint = random fate = debris
Works fine too